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- Review: My Plan For Tomorrow by Spare The Rod
Piers' life hasn't quite worked out as he hoped. Deflated by his prospects after graduating university, he's taken a job as a temp, teaching a lesson on community values to those looking for work. While desperately trying to impress the sea of faces sat in front of him, he calls upon a man in the audience, absent-mindedly doodling on a notepad. Without knowing it, he's just kicked off a chain of events that will shape the rest of his life. This is the starting point for My Plan For Tomorrow , the latest semi-immersive show from Spare The Rod, a theatre group founded in 2018 by George Abbott and Alfie Lanham Brown. The show previously enjoyed a sold-out run at the Pen Theatre and returns now at the Golden Goose Theatre in Camberwell following further development based on audience feedback and a crowdfunding campaign. Photo: Rachel Burnham Exploring themes of masculinity, personal accountability, success, and failure, My Plan For Tomorrow follows Piers (Alfie Lanham-Brown) through several decades of his life. From the seminar he's reluctantly teaching to a chance encounter at a comic book convention years later, and finally at a work-mandated therapy session, we see him repeatably struggle to accept the reality that his life didn't turn out how he hoped. Written by George Abbott, the text is at times engaging and thought-provoking, especially when commenting on topics such as class inequality and substance abuse. Dominic Daniel's portrayal of Ian carries particular weight in the second half, despite the narrative becoming somewhat muddled. By the show's conclusion, it is unclear exactly what the show is trying to tell us, and a bizarre conclusion appears out of nowhere, leaving the audience unsure whether to clap and leave the venue or wait for another scene to begin. Photo: Rachel Burnham In terms of immersion, My Plan For Tomorrow has a novel approach for the audience is treated and integrated into the show. While they're seated throughout and have no real interaction with the cast, they are technically playing the collective role of observers - from the group of prospective jobseekers to the patiently waiting crowd at a convention, they're a constant presence in all three scenes, and their silence is acknowledged throughout by the cast. Photo: Rachel Burnham Whether intentional or not, it's a rough position for a show to be putting its audience in - they're forced to reconcile with the fact that despite repeated on-stage cries for them to engage, their role is to ultimately keep quiet and just observe. When audience members do attempt to meaningfully respond, they're glossed over, even when they're done so at the request of the characters. Equally, when the audience doesn't respond to these requests, the silence is weaponised against them, implying they should in fact be engaging. Overall, My Plan For Tomorrow is at times a thought-provoking and engaging production that delves into complex themes of personal and societal struggles. While its innovative approach to audience engagement is commendable, the execution will likely leave audiences wishing it was clearer exactly what their role was meant to be from the outset. ★★★ My Plan For Tomorrow is running at the Golden Goose Theatre in Camberwell until 3rd August. To find out more about the show, and to book tickets, visit goldengoosetheatre.co.uk
- Interview: Jack Aldisert on The Manikins: a work in progress (Part 2)
In the spoiler-heavy second half of our interview with writer/director Jack Aldisert, we dissect the key moments in The Manikins: a work in progress. Photo: Marc Tsang This interview contains major spoilers for The Manikins: a work in progress. Immersive Rumours: So Jack, let's dive into specifics about some of the big moments in The Manikins. After entering the venue, there's a pre-show briefing in which you explain to participants that if things get too much for them, they can loudly say 'I want the show to stop'. You're planting a seed for later in the show where people need to say that phrase as part of the narrative. It's a really interesting subversion of the typical immersive theatre rules... Jack Aldisert: It goes back to what I was saying earlier when I was talking about Ligotti and layers of reality and incorporating the participant's reality into the piece as one of many. I think a very effective way to do that is through conventions and the subversion of conventions. A convention is something which is totally expected to the degree that it disappears into the background. For example, when you go to the theatre, you expect that there's a bar, you have drinks at the bar, there's a bell that rings, you go into the auditorium, you sit at your seat, you're chatting with whoever you came with, lights go down, the crowd hushes. Everyone knows to do all those things. There are these framing devices like the curtain opening, which are conventions that signal the shifting frames of the show. Because they are conventions, they disappear into the background. There's nothing realer than that because it's totally unquestioned. Every time we subvert conventions, it's like we're grabbing a chunk of the participant's experience of reality and putting it into the fiction or revealing to them that it was always part of the fiction. That's powerful because it takes something so real that you never would have thought to question it and makes you realise it was part of a fictional scheme or fictional framework. [The 'I want the show to stop' line] was always part of the show, but as something real - we didn't subvert it. It was there in case they wanted it to happen as an actual safe phrase - which it still is. People still could use it like that, even after it gets subverted. It's those things that I think make the piece powerful because that's what helps the piece eat your reality. There's a fantastic book by Bert O. States, Great Reckonings in Little Rooms: On the Phenomenology of Theatre. There's a section where he says something like 'The history of theatre, especially when it comes to its avant-garde development can largely be characterised as a gradual colonisation or appropriation of reality.' He argues that all of the most avant-garde theatre in its day has been avant-garde and gotten its power from how it takes something real and uses it within its fictional or theatrical framework in an unexpected novel way. That's what I think we're trying to do with this, incorporating reality into the piece in a novel way. Photo: Rebecca J. Windsor. There's a question that gets repeated a lot by the characters to the participant or to each other - 'Who are you?'. One of the things I love most is when the participant gets asked that and they say 'I don't know anymore'. That tells you it's working. IR: Another element of the show that I think is incredibly interesting, and it's something we mentioned in our review , is that the participant ends up playing as much of a role in the experience as the two actors. They start as a version of themselves, then they're playing a version of that performance's actress, at one point they're the Doctor, then they're playing a version of you as the Director amongst several other roles. It's a really effective way of having people lose their sense of self during the show. Jack: Yeah, it's another attempt to transfer a literary technique or concept from weird fiction into a theatrical medium. Something that's classic weird fiction is that it's not just your sense of reality that gets subverted and altered, it's your sense of identity. Often there's a theme in weird fiction of an interchangeable and permeable sense of identity where the characters don't know who's who anymore. They get exchanged with each other. There are a couple of really useful qualities of theatre that can harness a sense of shifting and permeable identity. Something else that States talks about, when you're watching the theatre, you're inherently watching two worlds at once. You're watching the world of Hamlet and the world of Olivier. You're seeing both simultaneously. They oscillate between each other. He talks about how great actors are the ones who are able to use themselves in the performance to make the performance of the character even stronger. The idea is to put the participant in this situation, which goes back to the identity crisis that Sophie Nield talks about. The identity crisis is what happens when you take that Hamlet/Olivier split off of a stage, which a more traditional audience is watching, and you put that dichotomy into a conversational interaction with an audience member. We try to fuel that intentionally by having the participant be asked to play multiple roles, which is again just a convention of theatre - the actor playing a character becomes something that makes you feel like your identity is shifting. One of my favourite moments is near the end of the show, there's a question that gets repeated a lot by the characters to the participant or to each other - 'Who are you?'. One of the things I love most is when the participant gets asked that and they say 'I don't know', or 'I don't know who I'm supposed to be anymore'. That tells you it's working. That's what I want them to feel like. I don't know exactly what, but I think this piece is doing something around identity essentialism . You take a person and maybe they construct their identity based around a certain set of characteristics or they say 'My identity is essential to who I am. These certain identifiable traits about me are essential to who I am', and the experience that you go through in this show isn't that. At the end of the day, you might find yourself playing five different roles. You see other people playing you and anyone can play anything in the show. It's not just the role you're playing that changes, it's what that makes you feel about your identity changing. Photo: Rebecca J. Windsor I don't think of this piece as something I've made, I think of it as an activity that I do with whoever else is involved in it that day. IR: This is quite a big statement, but The Manikins is the closest I've ever come to having a life-changing experience from a piece of theatre. In the realest sense possible, I felt like a different version of myself when I walked back out that door, and the old version of me was left behind. It's an incredibly powerful thing. Jack: Fantastic. You can't ask for anything more as a creator. A friend and I talked a couple of years ago about who theatre is for. We were talking about how in both of our experiences, theatre really is for the actors. You're giving a performance to the audience. but in my mind, the core of the magical transcendent experience of theatre is the experience of being an actor playing a role in this suspension of disbelief and the feeling that you get from the experience of leaving yourself in a way. Finding a different version of yourself feels like the transcendent part of theatre. What we talked about was that one of the great potentials of interactive theatre would be to give that experience to an audience member who doesn't have to have any experience as an actor or in doing immersive or interactive work. Giving that experience of what it feels like to be an actor in a role to someone who hasn't had that before and doing it in a way that we support them, the process of them becoming that is part of the storyline of the piece. That's why at the very beginning I explicitly say, 'I want you to feel like you're inside the story, but without you having to act. I don't need you to pretend to be someone else, just somewhere else.' The whole thing is telling them at the start, you don't need to be an actor, you don't have to act. Of course, by the end of it, they've been acting their asses off. Most of the time without even knowing it, without even noticing it. One of my favourite moments in the piece is the scene where they become the doctor and they're interviewing me, where I'm playing probably the closest version to myself of any other point in the show. The vast majority of people, even people who characterise as very passive participants in that scene, do lead and do push the scene forward. I'm thinking in my head as it's happening 'Wow, this person must have acting experience. This is a fantastic performance'. Then you talk to them at the end, and they've never acted in their life. We had one person the other day who just stared at me in that scene. I thought she was trying to make a power play or make a choice in the scene, in the way that an actor would make a choice in a scene. It turned out she was just really nervous and she didn't know what to say. She was trying to put on a veneer of confidence and wait for me to say something. I do think people get to experience what it feels like to have that sort of transcendent stage-acting experience through this. I don't want to sound like I'm talking myself up because I don't think about it that way at all. A piece of work is something you find rather than something you make - you find it. I don't think of this piece as something I've made, I think of it as an activity that I do with whoever else is involved in it that day. Photo: Rebecca J. Windsor IR: The 'intermission' interview that happens after passing through the curtain a couple of times I imagine catches people off-guard. It feels like a break from what is going on, but in the five minutes between the end of that conversation and the recreation of that conversation after taking off the headphones, for me was the moment where everything clicked into place. In the first couple of scenes, answering questions as either myself or Serena [the actress performing during our show], you're still trying to find your footing and work out exactly what is happening, but haven't yet dived into the dream space. It's a pivotal scene. Jack: Exactly. I talked earlier about the turning point for me in terms of the creation process was when I had that realisation - the meta stuff from the dream. I'd been asking people questions like that during the workshops, so the interview really just came out of the idea I had for that turning point scene where the actor is playing you. I had that idea and we just needed something to set that up, so we do a false intermission interview, which is why the show needs to still be referred to as a work in progress in the marketing, because it justifies the existence of that intermission. The main idea there goes back to when I first wanted to have a naturalistic office - you take off the headphones and eye mask and you're in a completely new space. What was exciting about that was you're now in a world of unlimited dream-like possibility, and it's undisputed - the situation just makes you inherently know that you're in that world of open possibility now, where it's like a dream and anything could happen. That's the feeling I wanted to give them. It came from when you're in a dream, and you can see someone in the dream, for example a figure that you know is your mother. She doesn't look like her, but you know that that person, despite their appearance in the dream, is who you think it is. That scene you're talking about is in my mind, a way to take that experience, which seems like it's only possible in a dream, and give it to the participant, They know, suddenly in that moment, without us having to say what's happening, they are having an out of body moment, where they're seeing someone else being them. Then we come over to them, and we ask them for director's notes, and they realise that they've become the director. No one has to ever acknowledge that in the scene, we don't have to hand you a script that tells you, we don't have to tell you what the situation is. We've set it up with quite a lot of logical plotting and planting of details so that in the moment of payoff, it feels like you're feeling the truth of that situation in the way that you feel the truth of something in a dream. Most people say that that's their favourite scene, and I know for a lot of the actors who play the Secretary, that's their favourite scene to play. It's really, really fun. Most people keep their directing notes to us very simple, or they don't know what to say at all. It can be very fun sometimes when people give us some wild ones. It's the turning point of the show because it signals that you've now entered the place where anything is possible, as in a dream. I think it also signals to people as a device that they have more agency and more room to improvise than they previously realised. Everything that comes after that is set up to be as open as we can make it in order to encourage them to use that agency. Photo: Marc Tsang IR: Speaking of agency, there's a moment that comes towards the end of the show where the participant has complete freedom in how to proceed. Is there a scenario in which people can break the show by doing nothing? I certainly found the number of possibilities in that moment a bit overwhelming. Jack: The only way that someone could break it is if they did something harmful or dangerous or sat in a corner and just kept going like, "La, la, la, la, la, la, la," and wouldn't engage. The only way to break it is act entirely outside of the framework we've created. But we've created an extremely broad framework so someone would have to do something not okay to break it or they'd have to refuse to engage entirely. Besides that, one of the backing devices that makes the whole second half work is that if something happens that's just too difficult for us to control, we can snap out of the show instantly and we can snap into our capacities as actor and director and we can dictate what's going to happen next, which we haven't had to do for that reason ever. I feel very secure in knowing that that's a possibility. IR: Do you think people would accept that as being a break from what's going on or do you think people would just assume it's another layer of the show? Jack: Depends on how we played it. It could be either of them for us too. We could use that however we wanted to. The last resort if something goes really wrong or if the participant is feeling really uncomfortable, they need out. You've set up this device where the actor and the director themselves are also part of the show and fictional characters as well. So to bypass that, the easiest way to do it, the final resort is to go outside, leave the venue, remove costume pieces, go outside and just be very clear that it's over or you're out of it and that I can either talk you down from here or I can just step away, go back inside and leave you to it. We've never had to do that. There are things you can do to prove that it's true. Parts of the show are wanting to give the participant the experience of reality that I have sometimes had in my life. The way that reality seems to me a lot of the time is it's dark, it's chaotic. There are a million and one things that you could choose to do with your life or with your day or with your hour. There is no ultimate authority that is going to be able to tell you which of those is right. You just have to do something because otherwise you rot. I wanted to take that experience of things and put it into a piece of theatre so that the participant could feel a heightened and metaphorical version of that experience for the last 15 minutes of the show. They feel like a tightened version of 'Wow, there are so many possibilities. There are all these figures around who are confusing, but they're telling me that they know what to do. They're telling me that they have it figured out. They have the right way to do it. They have the path that needs to be followed but there's nothing that's going to tell me which of them I should trust'. There's also the possibility of making my own path, but then I'm confronted with infinite options, and that's just as crushing. Do I follow the path that either one of these two characters is laying out for me? Or do I try to do something myself? Or do I just sit here and wait for someone to figure it out for me? Either of those options should feel equally daunting I think. --- For further discussion with Jack Aldisert on The Manikins: a work in progress and immersive theatre, check out voidspace's interview on voidspacezine.com The Manikins: a work in progress ran at Parabolic Theatre's Crypt in Bethnal Green from 3rd June to 13th July 2024. Visit themanikins.com to find out more about the show. Deadweight Theatre is currently crowdsourcing funding to bring the show to a new London venue this August and send the show to Gothenburg Fringe in September. To support them, visit crowdfunder.co.uk/the-manikins
- Interview: Jack Aldisert on The Manikins: a work in progress
Following on from our five-star review of The Manikins: a work in progress, we sat down with writer/director Jack Aldisert to discuss the show’s inspiration, development, and why there will never truly be a final version of the script. Our interview with Jack Aldisert has been split into two parts. The first half is below, while the second half, which contains spoilers for the show's major plot points, will be released in the coming weeks. Keep an eye on ImmersiveRumours.com for the conclusion of our discussion. Photo: Marc Tsang This interview contains reference to several moments within The Manikins: a work in progress. We would recommend those with tickets to attend avoid reading until after their visit. Immersive Rumours: Hi Jack. Thanks for speaking to us today. We're currently sat in Crypt where The Manikins: a work in progress is being performed, and to be honest with you, it's a disconcerting feeling to be back here after experiencing the show for ourselves. How have the last few weeks of performances been and what has the audience reaction been like? Jack Aldisert: Everyone's really loved it. It's been really nice, especially because with the way the show works you're immediately talking to them about it at the end. It’s been a relief that everyone has loved it so far, and to not have been in a close quarters situation talking to them afterwards and they're not satisfied. In terms of reactions and what people take away from it, the show's so open to interpretation. There have been a few people who have taken away what I feel like I would take away from it, which is a sense of being totally overwhelmed by choice and possibility and having to make a decision amongst chaos. That’s the feeling I wanted to give people - total unreality and chaos and the idea of having to choose the right path forward when there are many paths and no one will tell you which one is right. You have to figure out what to do. I think when I feel most satisfied at the end of a show is when the person feels like they don't know what's real anymore and they feel like their own reality has been fully enmeshed with the visions of reality that the show presents. IR: You've previously cited several writers of weird fiction for the inspiration behind the show. Can you tell us about how you came across this kind of work and the impact it had on the show's creation? Jack: I was reading a lot of the philosopher theorist Mark Fisher, he has mostly written political and cultural theory, but he has one book called The Weird and the Eerie. In that book, he dives deeply into the genre of weird fiction. He referenced so many different pieces of media in that book, and it was my first time hearing about weird fiction as a genre. Jeff and Ann VanderMeer have an edited volume called The Weird and in it, he references Thomas Ligotti, who I'd never heard of and calls him something like an ‘undisputed modern master of the weird’.. He's one of the handful of authors who have gotten a Penguin Classics collection of their books while they were still alive - it's a huge deal, but I'd never heard of him, and he's so obscure, no one knows who he is. He has this style of writing that is like nothing else I've ever read. It's this crazy mix of Edgar Allan Poe-style Baroque prose mixed with super modernist experimental writing and metafiction like [Jorge Luis] Borges or [Vladimir] Nabokov. He creates these stories where a character experiences a breakdown in reality and where their reality is invaded by other horrific realities - the seemingly unreal. He uses metafictional devices to make the reader feel like their own reality is being pulled into that. For example, he has this fantastic story called Notes on the Writing of Horror: a story. It’s written as an essay about how to write horror, but then it turns into a horror story, the centre of which is the writer of the essay. That inspired the title of the show as well - The Manikins: a work in progress. As I was reading those stories, I just kept thinking that the thing he's trying to do here in a literary form of using metafiction is to reach out and pull you into it. In interactive theatre, you can actually do that. You could take some of the techniques that he uses in a literary form and actualise them, making it so that they are actually happening to the audience member. If it's done right - a piece of immersive theatre can take the audience member's own sense of reality and make it one of those layers within the fiction. That is a success to me when the participant feels like their reality has just become one of the many layers of reality that are part of the show. Photo: Rebecca J. Windsor. IR: Can you talk us through your experience of studying at Royal Central School of Speech and Drama and how The Manikins first began as part of your time there? Jack: At the end of lockdown I was trying to choose between two Master's programmes. One was at Royal Holloway, and the other course was at Central. The course at Central is all about experimental devising, collaborative work and avant-garde stuff. It was a really, really difficult choice, but I’d had a lot of ideas about immersive and interactive theatre that I wanted to explore, so in the end that's why I chose the Central programme - I knew I would be allowed to experiment with that stuff. They encourage everybody in the last few months of the first year, to form companies on the course and then create a piece together - that's how Deadweight Theatre formed. The second year of the MFA I did was an independent project where you could really do anything you wanted, which is when I decided to do The Manikins. Really it was my MFA project, and you have to frame it as a research question, really. IR: What was the research question? Jack: Well, the thing I kept running into with immersive theatre was audience participation. In interactive work, there's always this level of disconnection because of the layer of artifice of characters being played. If you're an audience member and you're interacting with an actor who's in character, there's always a level of, for lack of a better word, embarrassment and confusion in the situation. A big part of that is that you've got a large group of people, usually other audience members, watching you interact. This factor of being perceived by a group of people is going to limit what you're comfortable doing in the interaction. Let's say there’s a wizard, I know when I'm talking to this wizard that the actor playing them sees me as an audience member who's come to the show. I don't know who the wizard sees me as, standing here in my modern clothes with a weird name suddenly appearing in this environment. It creates this two-directional pull - do I respond as a character that I'm somehow making up on the spot right now?, or do I respond as myself, which doesn't make sense because it sort of breaks the world? That plus the factor of being watched felt like the barriers to truly immersive interaction in my mind. So my research question - which I thought was an impossible question - was about overcoming those barriers. It was about how to create a method for writing, rehearsing, and performing scene work in which one of the scene partners is inherently totally unpredictable because they're an audience member. Those were the questions I was trying to approach and The Manikins formed around answering those questions. IR: When you began to explore if you could break down those barriers, what were you drawing from to begin with, and how did that help the development of the show? Jack: There's a fantastic essay by academic and author Sophie Nield , who I believe is at Royal Holloway, that's from when Punchdrunk was first doing their masked shows. She talks about that quote-unquote identity crisis that's created in the situation I described. It's a fantastic essay. The masks that Punchdrunk use - that's one solution to that problem. If the rest of the audience is masked and you're masked, the embarrassment factor goes way down. I thought, okay, how do we create a controlled environment to study that effect? Well, just get rid of the rest of the audience entirely so it's just the one participant. Remove the being watched by an audience factor entirely. Initially, I was using sources like the Ligotti stories, which are about the breakdown of reality and the breakdown of identity as content for the experiments we did as we were devising together in the room, workshopping stuff. I took a month off from the work, and during that time I had this dream. I woke up from it with a realisation - the way that you get around the identity crisis isn't by eliminating it, it's by incorporating it. You take the identity crisis inherent in immersive and interactive theatre, and you make it the core of the dramaturgy of the piece. You make the piece about the participant experiencing that identity crisis and you build the piece around that. Before that, I’d been trying to eliminate the problems. When I had this realisation about the identity crisis, it was that when we’d been testing the early fragments of the show, I had naturally found myself talking to people about the piece. 'Here's what we're trying to do. Here's my goal with the piece. This is what we're working on. This is what I'm hoping to get out of it.' At the end of what they were trying - which were the first scenes with the doctor and the secretary - I would ask them questions about how it was going. I realised that the extra meta layer I'd been saying to participants to frame the show had to be part of the show, and we use that as a device to heighten the audience's experience of the identity crisis, which will now be the core of the piece. That was the moment everything came together. From that point on, it just felt like a refinement process. Photo: Rebecca J. Windsor. IR: How different is the version of the show that existed when you were at Central to the version running now at Crypt? Jack: There's been three significant versions of the show. The first one I did as the culmination of the programme in May of last year - I didn't think there would be a life for the show beyond Central, but we got such encouraging feedback. I thought 'Okay, let's keep going with this'. One of the tutors from Central who saw that show in May very kindly offered us a space to do the show at Central for five participants over two days in November, alongside me teaching a workshop to that Master's program on making interactive work. When you're more deeply into the dream space, that has been very different each time we've done the show, but it has always ended in the spotlight in one way or another. It’s so hard to take plot threads in a show like this and tie them together effectively. All of the changes have really been about how do we make the experience more exciting and trippier for the audience member in the second half of the show, and also do that in a way that makes sense dramaturgically to tie any possible narrative threads together. I worked extensively with a couple of great dramaturgs , Harley Winzenried and Audrey Regan, over the first few months of this year leading up to the Crypt run to improve the text. IR: Do you think this version of the show is the final one, or are there still things that you would like to try and tweak as time goes on? Jack: I’ve got two answers to that. The first answer is that it's almost the final version... We've been tweaking it a little bit even as we've been running it so far in Crypt. I think there's still room for improvements in the finale section, and also in the section that comes afterwards when we're talking to the participant about the show. The second answer is, once you get into the dream zone, anything can really happen. There are so many exciting things we could pursue, and actually several of the most important and exciting moments in the second half of the show came from improvs that we did because of an unexpected audience choice in an earlier version of the show, which I then incorporated into the text. We had one participant, back when there was still a physical mannequin in the show, take the lab coat off the mannequin, put it on, and then enter the next scene as the doctor. That resulted in us doing three scenes in a row that were completely made up, including one of my favourite moments, which is when there were two doctors confronting each other, trying to figure out who was the real one. I was then looking for a way to incorporate that moment because I thought it was so much fun. The show can never really be 100% completed because there's always going to be the possibility that an audience member will do something so interesting that we then want to use it. When I was first thinking about what kind of immersive theatre I would like to make, I was reading a lot of books on dramaturgy and narrative structure in media. I was looking into classical music structure and at the idea of a cadenza in a classical concerto - where the music in the concerto is written and you're playing it note for note, but then there's a blank section of two minutes or so where the soloist plays a full improvisation, which is incorporated into the non-improvised structure of the piece. I got really into the idea of 'How do you do a cadenza in an immersive theatre piece?' and that's what I'm trying to approach with the finale. Photo: Rebecca J. Windsor. Those are the most powerful and exciting moments for me as a performer - when it feels like the performers and the participants are equally together in what's happening and are equally inside the dream space that's been created. IR: Has performing a show that plays with reality and dreams so much affected you and the other cast members as you’ve been performing it? Jack: Yeah. You totally slip into the headspace of the show. I've had moments where I'm playing myself or I'm playing the doctor, and I'm legitimately feeling like I'm in a dream. Because the last couple scenes of the show are so open to the audience member doing, trying, saying anything, some people stay really passive in that situation and some people try some crazy stuff. We had a situation the other day, where we had a participant try something really different. We were in a situation we'd never been in before, I was playing the scene, and then the show stopped and I felt very confused, very overwhelmed, and when it stopped I felt like it was still happening. I said to the other actor and the participant after the show, 'Wow, I just had the participants experience for like a good five minutes'. I was feeling what the participant must be feeling during that section of the show normally. The show, I think, has that element of a spell being cast, and there have been certain situations where the spell gets cast on the casters as well. Everybody gets pulled into this dream together, and those are the most powerful and exciting moments for me as a performer - when it feels like the performers and the participants are equally together in what's happening and are equally inside the dream space that's been created. Photo: Marc Tsang IR: We need to ask you about the set design for the show. It's basically made up of a curtain and two sets of chairs. Did it go through several different iterations during its development before you landed on this design? Jack: We’ve tried to free it entirely from naturalism. A big part of the development process has been working with the designers and collaborators to rid the show of set pieces, props, anything that was a direct, mimetic, naturalistic representation of reality so that the participant is fully creating the whole world in their own mind as they go along with it. The possibilities are limitless when you approach it that way. It was a hilarious process with the scenographer, Min Feng, who's an incredible designer. We started off looking at making walls and doors and an office. Each time I'd meet with her, we ended up taking something else out. This is definitely the best version of the set. It's so simple, it leaves everything else to the imagination. It's just light, darkness, and the curtain. I also think that the red curtain is very powerful as a symbol. It's great because it's in the space as a symbol of theatre, and the imagination element of theatre. It also provides the very satisfying action of parting the curtain and passing through it as a threshold - it's sort of a palate cleanser. Each time you go through it, it’s as if we have 30 different rooms that you're going into when really it's just one room. The curtain makes it feel like you're imagining a whole new space each time you pass through it. Even if we got a bunch of money all of a sudden, we would just stick with that one single red curtain hanging in the space. IR: We’re in a venue run by Parabolic Theatre. Similarly to The Manikins, Crypt hosted another immersive show last year that was born out of someone's studies - Bacchanalia by Sleepwalk Immersive. How has it been working with them on this run of the show? Jack: I can't speak highly enough of Parabolic, they're awesome. Everyone on the team is just the nicest people ever. When we did the show a year ago, Danny Romeo, who now writes on Phantom Peak, saw an early workshop version of The Manikins. He introduced me to Tom Black, who was an awesome participant and did some really fun stuff. He loved the show and ended up putting me in touch with Owen [Kingston, Artistic Director of Parabolic Theatre] in the fall. At the time, I had been extremely frustrated by trying to find a space to perform in that was affordable or to get someone to program us. When Owen said he was interested, I was expecting maybe like a week or two at best. We talked and he ended up offering us six weeks. That was the exact opportunity that we needed. There is literally no one else in London or as far as I know, in the UK, who would have made us that offer off the strength of a script and off the strength of his colleague having seen the show. It was such a rare and brilliant opportunity, and I'm totally indebted to them. Beth Atkinson - who is part of their team - has been stage managing the show and she's been brilliant. She's made the show so much better and more efficient by working on it. IR: We mentioned in our review that a logical comparison for people to have made when the show was first announced was with Punchdrunk. In reality, the only thing the two shows really share is 1:1 interactions. Was that comparison something you thought about when writing the show? Jack: It's an interesting one. The first Punchdrunk show that I saw was The Burnt City, and we were already well into the development of The Manikins. I've read a lot about Punchdrunk and their work, and I did finally manage to see Sleep No More when I was in New York last year, but that was also well after the show had been written. When I was still an undergrad, a mentor of mine who had worked on props at Sleep No More back in the day told me about Punchdrunk and Sleep No More. I'd heard of site-specific theatre, but I had never even heard of immersive theatre until I was probably 21/22. She told me about it and the concept just blew my mind. Then lockdown hit and I couldn't see any immersive theatre, so I had a couple of years where I was just imagining what it would be like, reading about it and imagining what is the potential, what would I want to do in that form. I knew that within Punchdrunk shows they had 1:1 interactions, and I also knew that that was what I was most interested in about what I understood about Punchdrunk. But I also knew that it was a very particular style of interaction in those 1:1s. I've only personally ever been in a single 1:1, but my understanding was that there wasn't that much room for the participant to structure the narrative in those moments or talk in those moments. In my mind, in drama and in theatre, it's the verbal argumentation that is the core of it. I was interested in trying to take what I thought were some really exciting ideas in the Punchdrunk 1:1 scenes, especially the dream-like nature of it. That was something I've always been really interested in - using theatre to recreate a dream space and a dream mentality, and I think Punchdrunk does that so well. I was interested in how could you combine that with conversational interaction, because they on their face seem to be almost clashing with each other. It would be really difficult to create a dream-like interaction if you're talking and articulating yourself heavily. But I thought maybe it might be possible. The idea of The Manikins being like a 90-minute 1:1, I totally see that as a comparison. Of course, on a technical level, and in terms of what the experience feels like, is completely different. I've seen something that Katy [Naylor of voidspace ] has said about it in an interview where she was talking about the show being like the dream-like feeling of a Punchdrunk show or Punchdrunk 1:1 but with the facilitated space for full agency. --- Part 2 of our conversation with Jack Aldisert is available to read here . The Manikins: a work in progress runs at Parabolic Theatre's Crypt in Bethnal Green from 3rd June to 13th July 2024. Tickets are currently sold out, but you can visit themanikins.com to find out more about the show.
- Review: Fuerza Bruta - AVEN at Roundhouse
Argentinian performance troupe Fuerza Bruta return to Camden's Roundhouse after a decade-long absence for the European premiere of their latest show, AVEN. Immersive Rumours received complimentary tickets to this show and as such, are disclosing this information before our review. The producers have had no input in the below and all thoughts are our own. Photo: Johan Persson Fuerza Bruta, the Argentinian institution that has performed in upwards of 37 countries for more than 6 million people since its inception, has a long-running history with Roundhouse. Following a refurbishment to the iconic North London venue in 2006, their debut show (which at the time shared a name with the company but has since been renamed Wayra ) re-opened the venue. At the time, it also held Roundhouse's record for fastest-selling performance. 2013 saw the show return for a month-long residency, where it continued to enjoy sold-out dates and strong word of mouth. It continued to tour internationally for years afterwards, but Fuerza Bruta knew a new show was on the horizon. Following the pandemic, the company's plans for that new show saw them " abandon any note of darkness and strife" to instead "create the happiest show we have ever done” according to director Diqui James. This is the European premiere of AVEN, a high-energy show that bills itself as a "celebration of adventure and paradise". Photo: Johan Persson After a pre-show DJ set from BRESH 's Luz Rodriguez, the immersive club-theatre experience begins with a huge inflatable globe zipping above the standing-room-only audience. Performers in pastel-coloured suits run across the surface as if their lives depend on it, causing it to rapidly spin on its axis. A water tank suspended in mid-air sees a woman slide and crash against the sides while their partner dangles below its glass floor, desperate to connect. Later, a performer hangs from a crane in the centre of the room and is pulled through the air at breakneck speed to ear-piercing whistles and cheers from the crowd. The show's finale sees a life-sized inflatable whale glide over the audience as it oscillates back and forth within touching distance of the outstretched arms below. While every scene of the show is radically different from the last, those who have seen their previous work will notice there are some ideas that the Fuerza Bruta team found too tempting to not revisit. Wayra's most iconic scene, in which a man sprinting on a treadmill crashes through walls and is riddled with bullets, gets an update here that's far more optimistic and joyful. Photo: Johan Persson Those attending will be craning their necks throughout the show's 70-minute duration as performers fly overhead, constantly shifting their attention from one side of the venue to the other as the action unfolds all around them. Anyone who finds themselves in the centre of the Roundhouse crowd for the conclusion of the show will likely leave soaked as water violently sprays from the ceiling, and being covered in confetti is practically guaranteed for everyone in the room. By design, the audience is in the midst of the action and as much a part of the show as the 14-strong pack of performers above them. For a lot of people, the closest comparison they'll have to a show like AVEN is Cirque du Soleil, with their annual Royal Albert Hall residencies. This however is an entirely different beast - from the pounding bass and gig-like atmosphere to the constantly shifting audience positions as set-pieces are wheeled out into the thick of the crowd, Fuerza Bruta's offering feels more like an over-the-top warehouse rave than a night at the theatre. Photo: Johan Persson There's nothing subtle or understated in AVEN; every moment is about being as big and bold as possible, which comes as little surprise considering the company's name translates to 'brute force'. An exercise in maximalist joy, attending AVEN is to be swept up in an uplifting experience unlike anything else playing in London this summer. Photos: Johan Persson ★★★★ Fuerza Bruta - AVEN runs at the Roundhouse in Camden from 9th July to 1st September 2024. Tickets start at £25 and can be purchased via roundhouse.org.uk For more reviews and coverage of immersive shows like Fuerza Bruta's AVEN, see below...
- Review: Phantom Peak's Festival of Innovation (Spring 2024)
London's top immersive experience returns with another flawless season of mysteries and innovation in Canada Water. We head over the ridge to review Phantom Peak's Festival of Innovation. Immersive Rumours received complimentary tickets to this show and as such, are disclosing this information before our review. They have had no input in the below and all thoughts are our own. For London-based immersive theatre fans, it's often easy to take for granted just how good we have it. With an ever-growing list of immersive experiences on our doorstep, there's no better place in the world to experience the most innovative and groundbreaking immersive work. Nothing exemplifies this fact more than Phantom Peak - a mainstay of London's immersive scene since it first opened in 2022, that continues to be the most original and singular immersive experience in town. Photo: Alistair Veryard At this point, we're a broken record when it comes to Phantom Peak - since it first opened we've been screaming from the rooftops about how good it is with a string of five-star reviews. Their latest season - Festival of Innovation - continues to deliver everything guests have come to expect from Phantom Peak. With some of their strongest storylines yet and a host of new additions to the show's 30,000 sq foot site, it's an experience that continues to innovate and best itself, even after 18 months of constant updates. This season sees JONACO, the powerful organisation that has its fingerprints all over nearly every element of the town, introduce the Festival of Innovation - a World's Fair-style showcase of the latest and greatest inventions from Phantom Peak's townsfolks and tourists. Most of this season's new storylines involve these inventions in one way or another. For instance, the trail ’Nothing But The Truth’ revolves around ProstleBot - a robotic priest with boundless enthusiasm for spreading the gospel of the Cosmic Platypus, who has just found itself accused of murder - something you've asked to get to the bottom of by the towns resident priest, Pius. Photo: Alistair Veryard Elsewhere in Phantom Peak, there are storylines involving everything from pets that have escaped into other dimensions, sentient AI assistants, prehistoric creatures on the loose, creepy clowns, and a certain monster-based trading card game that's taken heavy influence from Pokemon. Often these storylines take inspiration from real-world pop culture. Previous season's trails have referenced everything from Scooby-Doo to Tomb Raider and Five Nights At Freddy's. We're now fast approaching 100 unique trails having been on offer since Phantom Peak first opened in 2022. While they've varied massively in subject matter over the last 18 months, the common thread that has been present throughout is their unpredictable nature. Rarely will you ever be able to accurately predict where any of the trails will lead you, and their constant twists and turns can soon turn a storyline about something as pedestrian as I.T. Support into a battle between humankind and demonic spirits. Photo: Alistair Veryard By design, Phantom Peak lets you take things entirely at your own pace - there are no big set-piece moments you can miss by being in the wrong part of the venue at the wrong time (something that is often the case with free-roaming immersive experiences like Secret Cinema or Punchdrunk's large scale shows), and the storylines are only moved forward by your actions as you interact with Phantom Peak's many townsfolk. If you want to take a break for half an hour to have some food and drink, the trail you'll have been doing is ready for you to pick up again whenever you are. For 2024, Phantom Peak's cocktail experience has been overhauled in the form of The Broken Chalise - a new actor-led experience at a set time during each performance. As part of the experience, guests need to complete a series of group tasks to the satisfaction of Leadbelly, the town's Health and Safety Officer, against the clock. With a mix of physical and mental tasks to complete, it's a fun activity for all group sizes, as well as those keen to dive a bit deeper into the ever-expanding lore of Phantom Peak. Photo: Alistair Veryard Considering the cocktails at Phantom Peak will run you anywhere from £9.50 to £11 each, and with an exclusive cocktail menu available only to those who participate in the experience, it's good value if you want to indulge in one of them anyway. For the avid Phantom Peak card collectors, there's also an exclusive trail card for those who take part in The Broken Chalice on top of the 10 regular trail cards handed out through the main storylines. Photo: Alistair Veryard The show's overarching story, which continues to develop season on season, sees some new developments also. The long-rumoured return of Phantom Peak's former Mayor Furbish is inching ever closer as they work behind the scenes to gain influence and control of the town against JONACO, while Jonas' long-term plans for the town see one of the townsfolk soon venturing into space as part of a classified, top-secret Operation. Photo: Alistair Veryard Phantom Peak's ability to continually deliver 10+ hours of new storylines every few months is nothing short of miraculous, and it's made all the more impressive by the fact that every season's trails somehow improve on the last. There isn't another immersive experience operating at the level that Phantom Peak is right now, and it's without a doubt the best experience on offer in a city that's already home to the best immersive work in the world. ★★★★★ Photos: Alistair Veryard Phantom Peak's Festival of Innovation currently runs until 12th May 2024, though a closing date for this season has yet to be confirmed. You can book via phantompeak.com
- Review: Viola's Room by Punchdrunk
The globally acclaimed immersive theatre producer debuts a new, intimate production in their Woolwich home that has no performers, no white masks, and an audience with no shoes. Our review of Viola's Room... Immersive Rumours received a complimentary ticket to this show and as such, are disclosing this information before our review of Viola's Room. All thoughts are our own. Photo: Julian Abrams It's only been nine months since audiences were last invited inside One Cartridge Place in Woolwich to experience a Punchdrunk show. Set across two sprawling buildings at their new London home, The Burnt City dwarfed every other immersive production in the country in both scope and scale. It was a welcome return of the company's flagship white mask shows, with guests free to follow whichever of the twenty-five-plus characters they desired over three hours. In nearly every way possible, their latest show, Viola's Room, rejects the format fans had waited so long for before their return to London. Thematically, it's a show that touches on absence and loss, and it's chosen to make everything the company is best known for - white masks, large casts, looping structures - absent too. Photo: Julian Abrams Based on a gothic short story entitled The Moon Slave by Barry Pain, Viola's Room follows the story of Princess Viola, a teenage girl who finds herself drawn to the centre of a maze one evening and compulsively dances for hours on end after surrendering her free will to the Moon. Adapted by Booker Prize-shortlisted Daisy Johnson, Punchdrunk's version reframes the original story by first welcoming us into the teenage bedroom of a different Viola growing up in the early 1990s. With Massive Attack CDs on her bedside table and posters of The Smashing Pumpkins on her walls, her empty bedroom is revisited several times throughout the show, first falling into disarray and later being packed up entirely. In typical Punchdrunk fashion, there's no clear answer for why she's disappeared from her childhood home, but the clues we do get imply a fate not dissimilar to the Princesses'. Our introduction to Princess Viola is framed as part of a bedtime story. Narrated by Helena Bonham Carter and delivered via headphones, we hear of the Princess's first interactions with Hugo, the boy she later becomes engaged to, and how she pushed him into the mud while playing. We hear of the day her parents passed away, and the house was covered in black drapes to mourn their loss. We hear of how she would while away the days dancing in the hallways of the mansion. Above us, a swirl of cloud-shaped lights appears before a play tent in the corner of the room is illuminated. Photo: Julian Abrams During the pre-show briefing it's made clear that we need to always 'follow the light'—while it's an instruction for us, it was a compulsion for Viola. Crawling through the play tent, we enter Princess Viola's world. In Viola's Room, audiences are required to traverse the set without shoes or socks. Walking barefoot for the duration of the hour-long show, the feeling of ever-changing surfaces underfoot is wonderfully tactile - shag carpets soon make way for hard concrete, uneven wooden floorboards, and ankle-deep sand. Having our exposed feet be in contact with all these surfaces throughout the show not only physically connects us to the world, but evokes a feeling of vulnerability in the audience. Photo: Julian Abrams The first half of Viola's Room contains several wonderfully crafted miniatures. Lights in her mansion's windows flicker on and off, charting her movements through the building, and streetlights on the garden path leading down to the hedge maze illuminate her running to heed the Moon's call. As we progress through the story, the tiny objects and spaces we first saw in these early moments as observers become our reality, writ large before us. The most striking, an oak tree at the centre of the maze, seen first in miniature grows to the height of a house by the show's conclusion. It's little surprise that with no performers, the sound and lighting instead play a huge part in creating the foreboding atmosphere that permeates the show. While scenes in 90s Viola's bedroom are soundtracked by eery songs from the likes of Soundgarden, Tori Amos and Massive Attack, the standout musical moment is in the show's second half as a crucifix of Jesus emerges from the darkness to O Fortuna. Helena Bonham Carter's narration is the one constant throughout Viola's Room. While it's well delivered, there's always a sense of detachment between us as listeners and the story we're being told. The absence of anyone besides the groups of six that experience the show together furthers this detachment as if we're ghosts walking through a memory. Photo: Julian Abrams While the looping narrative of Punchdrunk's show is absent from Viola's Room, there is one element that seems to repeat over and over again. In a similar way to the black hallways of The Burnt City that sat between Troy and Mycenae - totally devoid of theming - Viola's Room has numerous white corridors with little more than pieces of fabric draped at eye level. When so much of the set has been crafted with painstaking attention to detail, these corridors seem to do nothing but move audiences to another area without doing anything to build out the world further. Viola's Room isn't the first time Punchdrunk have tackled The Moon Slave. In 2000, when the company was still in its infancy, it staged a version for an audience of four people over four nights. Just like Viola's Room, the show had a reliance on darkness and selective lighting, a pre-recorded soundscape delivered via headphones and next to no cast. The success of that show left a lasting impression on Punchdrunk's Creative Director, Felix Barrett, who described it as "the most pure, distilled version of a Punchdrunk show". It's little wonder that 24 years later, they've decided to revisit the idea for a much wider audience to experience for the first time. While it likely won't develop the same devoted following that its large-scale shows have, Punchdrunk has delivered a show that lives up to its usual high standard. While we'd recommend familiarising yourself with the source material first to get the most out of it, Viola's Room is an experience people should dive into (bare) feet first. ★★★★ Viola's Room will run until 23rd December at One Cartridge Place in Woolwich. Tickets are on sale via punchdrunk.com , priced from £28.50 per person. To keep up to date on the latest immersive experiences in London, follow us on Instagram .
- Interview: Sam Emmerson of Moonstone Murder Mysteries
With A Most Mechanical Murder returning for one night only this June at Phantom Peak, we interrogate Moonstone Murder Mysteries Creative Director Sam Emmerson on how to craft the perfect immersive murder mystery event. Immersive Rumours: Hi Sam. Thanks for sitting down with us today. Do you mind letting us know how long Moonstone Murder Mysteries has been running and how many shows you've launched since it first started? Sam Emmerson: It was Halloween 2017 when we first launched in London and the Southeast, but there's a Moonstone Theatre company in the South West of England that's been going for 15 years now. I was with them for a couple of years before starting it up here. Moonstone Theatre Company very much comes from a dining experience background, and it's in the last few years that we've moved more into the immersive experience game. I actually lost track of it at one point, but we've launched around 30 shows to date. IR: How do you go about devising and scripting that many shows? Sam: Generally, either a strong coffee or a large glass of wine tends to help. One of the things that's quite interesting about how we work - although we do the big immersive experiences like we've got coming up with A Most Mechanical Murder, and when we previously did Cyanide In The Speakeasy last year, we mainly do things for private parties and a lot of it is bespoke stuff. For about 1/3 of our shows, the clients will say 'Look, we want to do a show for our venue' or 'It's our 60th birthday' or 'We're getting married. We'd love to do a murder mystery in this sort of world, or this sort of theme' so you get a bit of a jumping-off point there. Alternatively, for the two new dining experiences that we've got for this year, we were just spitballing ideas and going, "What areas have we not touched yet that we think would be popular?" That's why we've got a show set around horse racing and the other one set like in a Renaissance Fair LARPing festival. So do you typically start at a concept or setting and work backwards? Sam: That's the way of creating shows that I find works best because ultimately - for a murder mystery in particular - although there are so many different avenues you can go down, in terms of creating motives there are only really 10 different categories that it can fall into. The order I always go in is to figure out the world that you're in, and then who would then fit into that world. Once you've got that established, then you find the link. That's why the more unique the setting, the more fun you can have. The hardest ones to write, to be honest, are the really generic ones. If it's set in an office, we've got nothing to build off. We did a live lockdown series on Zoom for 12 weeks where we played a new show every week and some of them were 'What are the strangest settings we can think of?'. One was set on the sound stage of a children's TV studio where a clown had been suffocated with a custard pie. Because of the bizarreity of it, you can be so playful with the options there. Moonstone Murder Mysteries Zoom Shows. Photos: Moonstone Murder Mysteries At the end of June you're running A Most Mechanical Murder at Phantom Peak in Canada Water. Can you give us a brief overview of the storyline for the show? Sam: The premise of A Most Mechanical Murder is that the town of Phantom Peak has gathered for the funeral of a murdered robot. However, as the last rights and the user warranty are being read, they realise someone's not there and the Health and Safety Officer of the town has also been found murdered. Fortunately, Inspector Rutherford just happened to be in town at the time, and goes 'Whilst I'm here, I've called on my detectives across the land to come into Phantom Peak to solve the case'. So the audience then set about solving both a human murder and a robot murder at the same time. With A Most Mechanical Murder, the show is set within the universe of Phantom Peak. What kind of things did you have to consider when taking over another shows space for one of your shows? Sam: Firstly, the venue is amazing. Because Phantom Peak is such a unique and big world, it gives us so many different ideas about where we could go. The challenge is making sure that anyone who'd been to Phantom Peak before believed that this had some link to that world without getting too bogged down in the huge amount of lore and information that it already has within it, while also having it so people who'd never been to Phantom Peak before weren't isolated. When we ran it previously, about 1/3 of the guests came because of Phantom Peak, 1/3 came because of us, and 1/3 had just booked because they liked the look of the show but hadn't been to one of our events or Phantom Peak before. It's a little bit of a balancing act with those sorts of shows. Our story is outside of the Phantom Peak canon, and the way we explained that was the dumbest way we could think of. When anyone who had been to Phantom Peak before asked us where the town's usual townsfolk were, we told them they'd gone off to compete as part of the Rhythmic Gymnastics team for the Jonalympics. Photo: Alistair Veryard When you take over a space, how do you make sure it's clear what is part of your world, and what's just part of the venues you've taken over? Sam: Well, the last time we did the show was a little bit like herding cats at one point because Phantom Peak's got things like Videomatic codes written everywhere - we made it explicitly clear that if we tell you it's a clue, it's a clue. If you find it randomly spray-painted in a corner of a dark room, it's not a clue. People would still do it, but I love it despite the confusion it caused because it meant people were really into the game that they were playing. When we did Cyanide In The Speakeasy at the COLAB Tavern in 2023, we had the space for three nights a week. COLAB Tavern had a lot of nooks and crannies from previous shows at the venue, and we had a whole thing where you snuck through the back door to get into the speakeasy. On the first night we did the show, someone found a cabinet filled with fake guns that we didn't know existed, and we also had people coming up to me with random little bottles of poison and I was going "Where did you find this?!" and they'd say "Oh, it was behind that locked door." Cyanide In The Speakeasy at COLAB Tavern. Photos: Moonstone Murder Mysteries This is the second time that you're mounting A Most Mechanical Murder. What were the big takeaways from when it ran previously? Sam: Fortunately, as a whole, it worked very well! There's a couple more interactive elements that we're currently looking to develop so there's always something to do. We only used the indoor space last time, this time we're opening it up to use indoor and outdoor so there's a nicer audience flow. When it's a murder mystery, everyone is 'Okay, go, go, go.' So we're trying to make it clearer to take it at your own pace. You don't have to be running around constantly the whole time because you knacker yourself out by the start of the second half! Sam Emmerson as Inspector Rutherford. Photo: Moonstone Murder Mysteries Your cast is made up of comedic improvisers. How much freedom do they have to go off-script when interacting with guests? I imagine there's a balancing act of improvising and still having to hit specific story beats. Sam: We give our team probably a much longer leash than most companies do. With A Most Mechanical Murder, the actual script is three times the size of a standard Moonstone Murders script. There are scenes that are scripted and will play out - basically the top, the middle and the end of the show where everyone's together. When they're on their own, they have certain points to hit, but they never know what's going to be asked. If an audience member wants to go down a completely random rabbit hole, our actors will go with them. If they want to go and just drill them on facts of the case, they'll also go with it, because it's their night, and it's how they want to play. It's a game within a show, but it's a show at the end of the day. If people get it wrong, that's entirely on them at the end of the night, but if that's the way you people to enjoy our show, we're more than happy to go with them on it. My ethos with our shows is 'Did you get it? Great. Did you get it wrong? Oh well. Did you have fun?'. Moonstone Murder Mysteries run events all over the country. Have you noticed a different between how regional audiences approach the shows compared to London audiences, who might attend immersive experiences more regularly? Sam: Our audience is on the whole quite a broad church and you never quite know what you're going to get. I find London audiences - and I mean this in a good way - they make you work a bit harder sometimes. Whereas sometimes when you go to a place that doesn't have as much available, it's got a different atmosphere to it. I think the great thing with London audiences, especially when you're surrounded with immersive theater fans, is that they will stress test what you've got in every which way. You get a different satisfaction from knowing that things truly do work under that stress test. Murder mysteries seem to have an enduring popularity through all kinds of media. What about them do you think has allowed them to remain so popular and for Moonstone Murder Mysteries to do so well? Sam: One is the curiosity for the morbid in all of us, I think. Because something like murder is so abhorrent, none of us could ever imagine doing it. It becomes almost fantasy, in a sense. That's why our shows are lighthearted - you'd never set a murder mystery experience in a modern-day setting where someone's been in a gang fight or someone's been stabbed. But if you set it on a train in the 1930s and everyone's wearing outfits and doing silly accents and having it off at the back of the train, then that's all kosher - that's good to go. On a lighter level, I think especially the British, we're just very nosy people. So when someone goes 'This has happened, I'm not going to tell you the answer to it.' It's that curiosity of 'I've got to know now', and an actual murder mystery most of the time is just fun. When someone admits to a murder in real life, everyone is appalled. It's a very sombre moment. When someone admits to a murder at the end of a murder mystery event, generally someone will shout 'Hang him!'. You get what I mean? There's a very big difference between reality and fiction. A Most Mechanical Murder runs at Phantom Peak in Canada Water on Thursday 27th June 2024. Tickets start at £36.50 and can be purchased here. Thanks to Sam Emmerson for taking the time to speak with us.
- Punchdrunk announce Helena Bonham Carter as narrator for Viola's Room
Punchdrunk have today announced Helena Bonham Carter as the narrator for the world premiere of their new production, Viola’s Room. The show opens at the company’s home in Woolwich this May for a limited run. The narration is pre-recorded and audiences will be guided by Helena’s voice, scripted by Daisy Johnson, through headphones. In Viola’s Room, barefoot, and wearing headphones, small groups of up to six at a time will feel their way through a maze-like installation as an unseen narrator guides them on a sensory journey to reveal a story of innocence lost and obsession unleashed. Written by Booker Prize-shortlisted Daisy Johnson, Viola’s Room reimagines Barry Pain’s classic gothic mystery The Moon-Slave for a new audience. Image: Punchdrunk On being part of Viola's Room, Helena Bonham Carter said: Having long been a fan of Punchdrunk, when Felix (Barrett) shared the concept of Viola’s Room with me, I was captivated. How could I resist a gothic fairytale interpreted through Daisy Johnson’s febrile pen, layered with Punchdrunk’s incomparable sensory craft and magic? It’s an honour to be narrating this truly unique experience.’ Punchdrunk Artistic Director Felix Barrett also said: It was a pinch me moment hearing Helena bring Daisy’s words to life. What an icon - and what a truly mesmerising enchantment she brings to Viola’s Room. I’m beyond thrilled to offer our audiences the chance to have Helena Bonham Carter whisper in their ear and delicately, deviously steward them through our dreamworld.’ The production is conceived, directed and designed by Artistic Director Felix Barrett, with co-direction by Associate Director Hector Harkness (One Night, Long Ago; The Third Day) and design by Casey Jay Andrews, who was part of the design team on The Burnt City. Working with Punchdrunk for the first time are Lighting Designer Simon Wilkinson (Disney’s Bedknobs and Broomsticks, Vanishing Point’s Metamorphosis), and Sound Designer Gareth Fry (Complicité’s The Encounter; V&A’s David Bowie Is, Alice: Curiouser and Curiouser and Diva exhibitions). Viola’s Room will take place at Punchdrunk’s home at One Cartridge Place, Woolwich. Viola's Room will begin previews on 14th May, and will run until 18th August in Woolwich. Tickets are on sale via punchdrunk.com, priced from £28.50 per person.
- Bridge Command set to launch in London
A new immersive experience is set to launch in London in March 2024. Bridge Command - which will see participants become the crew of a starship battling to save humanity - is the latest production from Parabolic Theatre, who have previously mounted immersive shows including Crisis? What Crisis? and For King and Country. With two different mission styles on offer - Military Mission and Exploration Mission, the experience with allow for an experience that matches the participants' play style. While both will involve combat, the Military Mission will focus more on ship-to-ship confrontation, with the Exploration Mission seeing the ship go where 'no other craft has gone before'. Professional actors from Parabolic Theatre will join the action as various characters that the crew meet on their journeys through space. Each participant will take on a different role within the ship within four main groups, which are... Operations Team, who are responsible for the overall running of the ship with roles including Weapons, Comms and Helm. Science Team, who will focus on the route of the ship and new findings, with roles including Navigation and Radar. Engineering Team, who will look after the maintenance with roles including Power Management and Damage Control. Command Team, who are responsible for leading the crew and making the big decisions, with roles including Captain and First Officer. The custom-built starship set will respond to events within the story - everything from enemy attacks to ship malfunctions will directly impact the physical set causing systems to break and sparks to fly. Additionally, the experience's episodic format means participants have the opportunity to continue their story in subsequent visits, with events and decisions from previous missions being remembered and influencing the content of return visits. Tickets are on sale now via bridgecommand.space. Previews begin at the end of March 2024, with dates up until mid-June currently available for booking. Prices start at £40 per person Stay up to date on this and everything else immersive in London by following us on Instagram or X.
- Interview: Kelsey Yuhara on Your Christmas Carol Experience at The Space
Later this week The Space near Mudchute will become home to Your Christmas Carol Experience. With only 10 audience members enterting at a time, the show will engage with their own stories, connections, and memories as they encounter the ghosts of Christmas past, present and future. Ahead of the show opening, we spoke to the show's director, Kelsey Yuhara, to discuss the show's conception, how they've adapted the Charles Dickens classic, and what audience members can expect from the show. Photo: Phokal Hi Kelsey. Thanks for chatting to us. Do you mind telling us a bit about yourself? Sure! I am Kelsey Yuhara, a multi-disciplinary artist working in immersive and site-responsive performance, theatre and improvisation. I am performing regularly with Comediasians, CSI (Crime Scene Impro) and BATSU! London at the Underbelly Boulevard Theatre. Later this week Your Christmas Carol opens at The Space. Can you tell us what inspired the creation of the show? I was taking a walk on a crisp autumn day and just talking about ideas. I was walking past a church nearby where I had thought vaguely, years ago before the pandemic, about collaborating on a walk-around Christmas Carol in various locations. This year, however, I thought about what would happen if the story was mostly about the ghosts - because I love the idea of ghosts. The more I thought about it, the more enticing it was to dive in and imagine an experience where one would be encountering their own past, present and future spirits. A Christmas Carol is a beloved festive tale, how are you planning on putting a unique spin on the story? As a theatremaker, I'm probably the last person who others would think would want to adapt a traditional tale because I love new writing and contemporary projects. This take on the classic tale though, is truly modern. There's no Scrooge. It's not taking place in Victorian times. None of the human characters you otherwise have come to associate with Christmas Carol feature either. I explained this to someone the other day and they asked "Well, is it even still A Christmas Carol?" And I feel, yes and no. The audience in this version are in the position of Scrooge and you'll encounter your versions of memories and 'ghosts'. I don't assume that everyone is a stereotypical miser, but I do think there is an element of Scrooge or Scrooge logic in all of us - which is why it's such an enduring tale. The themes and intentions of Dickens' original story I believe come through in this take - but you're going to experience them with many of your senses (except taste unless you stay for a mulled wine in the cafe afterwards!) - and also magic and your imagination! Essentially, even though it is based on an enduring classic, it is a thoroughly modern take, and it is Your Christmas Carol Experience (emphasis on 'your' and 'experience'). This version, I should note, is also not for the passive watcher. There is, of course, some watching, but you'll be engaging too. Photo: Phokal It's an intimate experience with only 10 audience members entering at a time - can you speak a little about how that allows you to craft a more engaging and immersive experience for guests? I was thinking about why any audience would choose to go to a live performance (as opposed to watching A Christmas Carol on Disney +, which the 2019 miniseries I also, for the record, think is great). Ten is the number in this instance, that we can reasonably fit into some of the spaces we're using. The use of these smaller spaces is also a choice and an opportunity to play with each space as its own atmosphere and world. We want the past, present and future to feel distinct and by moving into different spaces, I feel like audiences will get that sensation of going on a journey. There is also more close interaction with performers, where dissolving the fourth wall in this case, I hope will make audiences feel more immersed in the experience and a part of it. Can you tell us a bit about the cast for the show? The cast is a wonderful mix of talents all bringing different strengths in dance, puppetry, improvisation & immersive performance, physical theatre, magic & mentalism, clown, music and choir. It's really, really exciting to have so many skills to draw on and enhance the experiences in each space. They're all vibrant and proactive creators in their own right and it's an honour to be working with them on this show. We have the following cast performing for you in Your Christmas Carol Experience: Time Keeper – Romer Spirits of the Past – Yuxuan Liu, Noah Silverstone and Ashlee McIntosh Lantern Bearer – Emma-May Uden Spirit of the Present – Andrew Phoenix Present Aide – Hannah Hawkins Spirit of the Future – Mahalakshmi Spirit of Now – Sofia Zaragoza What are you hoping audiences will take away from the show? I hope that, as always, we remember what we are grateful for during challenging and uncertain times; that in the depth of winter, there is a rebirth coming; to find new ones and remember to cherish the connections we hold dearest, and to reconnect with our own power over our destinies. Looking forward to the new year, what projects do you have coming up? Following this run, we would love to grow Your Christmas Carol Experience for the coming years. Lilli and I will continue to be working on Rain Weaver which is a devised production that we started last year. We'll be expanding the casting and hopefully take it to Edinburgh Fringe. There is also some new writing coming up that Lilli is producing and is excited about. At the moment, she is not allowed to disclose when and where but give TO a follow at @toentertainmentltd, and we will keep you posted. Your Christmas Carol Experience runs at The Space near Mudchute on 21st and 22nd December. Find out more about the show here. Stay up to date on this and everything else immersive in London by following us on Instagram or X.
- Interview: ScreamWork's Gary Stocker on The Ghost Hunt and Bloodbath
ScreamWorks are back with The Ghost Hunt - their latest horror immersive experience in Bethnal Green. Following the success of their previous show, Bloodbath - which we reviewed earlier in the year, the creative team at ScreamWorks are swapping out serial killers for paranormal investigation for their Halloween offering. We recently spoke to Gary Stocker - the CEO of ScreamWorks, to discuss their new immersive experience, the success of Bloodbath, and their future plans for immersive horror offerings... Would you mind introducing yourself and explaining a little bit about what inspired the creation of ScreamWorks? My name is Gary Stocker and I am the CEO of ScreamWorks, although I would like to add from the outset that I am just one of a team of people all of whom work tirelessly to produce our shows and build the ScreamWorks brand. I have been producing shows for the best part of 17 years. I originally trained as a lawyer, but after a brief stint in the City I decided that the corporate life was not for me. I had previously performed in Covent Garden as a street performer and worked as a professional magician and decided that I would prefer to continue this kind of work, rather than to become a lawyer. I quit my job and shortly afterwards started a travelling circus, called Chaplin's Circus, which I toured for about 6 years. It was a narrative-driven circus in that the shows were always scripted and the cast always comprised both circus performers and professional actors. Our first show was called 'Backstage' and the audience were invited to watch a circus show from behind the curtains, learning about the history of a 1920s circus on the brink of bankruptcy and all the trials and tribulations of circus life. In the end, we rotated the stage and the audience would watch the grand finale, in which I performed as a human cannon ball! We sold the circus to a theme park in 2018, which was lucky timing in light of COVID and all that ensued. During my time as a circus proprietor, I engaged in a number of joint ventures to produce pop-up Halloween events. For example, we were involved in the Screamland launch in Margate and ScareNation's Dr Carnevil and the Circus of Fear was one of my productions - a very successful walk-through scare attraction in Watford (we had about 12,000 customers over a 2-week period). I love horror and Halloween so I always knew that I wanted to produce more immersive horror experiences. In 2022, I worked with Claudio Cecconi and my business partner William Ravara to write my first show, Bloodbath. I was heavily inspired by Punchdrunk; while I wasn't a massive fan of the Burnt City overall (please don't hate me!), I love the scale of Punchdrunk's productions and the detailed set dressing. I was however a little disappointed that some of the set dressing and props proved to be irrelevant to the story. I remember I found a set of headphones and put them on, but nothing played. There was a telephone but it didn't ring. And lots of the books and exhibits, while detailed and 'in theme', had no discernable relevance to the narrative. When I left The Burnt City I said to my friend, "I'm ready to start producing again. When I left The Burnt City I said to my friend, "I'm ready to start producing again." Photo: Punchdrunk's The Burnt City How did your experience of The Burnt City inform how you approached creating Bloodbath? My first production decision was that in my sets, everything will lead back into the narrative; I want to reward the curious. If you find a bottle of wine and have the balls to open it, enjoy! If you find some paintbrushes and want to create something, we will not stop you. For me, one of the main joys of the immersive format is that it gives us an opportunity to play. One of the early highlights of Bloodbath for me was when a customer opened the fridge and started to make themselves a ham and cheese sandwich using the ingredients they found around the house. It was not easy to make that happen. Each day I would position the ingredients in slightly different places, to try and inspire customers to help themselves. I remember telling my control room to communicate with me urgently by radio the moment that they saw a customer making a sandwich. By day 4, it finally happened! When you look at the wider industry, what do you think your shows offer that isn’t being done by other immersive productions? Our mission is to be the market-leading provider of immersive horror experiences. We want to create immersive experiences which are fully end-to-end immersive. Anything which can take you out of the story should be eliminated; with Bloodbath that meant we couldn't have security at the door or staff checking tickets. Instead, we kidnapped our customers from the street and took them to the location; after all, a serial killer would not advertise the location of his home. We even extend the immersion into customer service if necessary. With Bloodbath, if you called the customer service number you would speak either to Jack, our serial killer main character, or Abel, his deranged but weirdly endearing brother. If you sent an email, Jack would be the one to reply. This worked really well. Lots of customers felt like they already knew the characters before they attended the event, even bringing unusual gifts for the characters, which was very sweet. Photos: Scremwork's Bloodbath This pre-show immersion worked well - perhaps too well! On one occasion, an immersive theatre critic, who had come to review Bloodbath, was standing outside the venue refusing to come inside. [Editor's Note: It was not Immersive Rumours] They called the customer service number and got connected directly with Jack. They demanded to speak to our customer services team - they wanted some reassurance that Jack was not a real serial killer and that they would not die if they entered the house. Of course, Jack could only confirm that he is a real serial killer and that there is no customer service team at Bloodbath - Just Jack, Abel and Mother! They wanted some reassurance that Jack was not a real serial killer and that they would not die if they entered the house. While this was very amusing and demonstrated that we had done a great job setting up the immersion of our narrative, in retrospect we probably lost a lot of potential customers by being a bit too scary. However, the customers who were brave enough to step into Jack and Abel's crazy world, loved this aspect of our show, so it is not a decision I regret. We are a few days into The Ghost Hunt being open to the public - how has the process of getting the show to this point been? How did the experience of putting on Bloodbath influence the creation of this show? The set for the Ghost Hunt is by far the most elaborate set we have ever built. We have effectively built an entire 10-room house. We worked so hard to get it finished on time, and I am so proud of myself and my team. We learned a lot from Bloodbath, and so it certainly inspired the logistics of this event, but at the same time, the show itself is entirely different. Poster for The Ghost Hunt You really will get out of this show what you put into it. If you really engage with the set and the characters you will find a fascinating and multi-layered narrative (as well as a few well-crafted jump scares to keep you on your toes) Can you give us a hint of what to expect from The Ghost Hunt? The Ghost Hunt is a Halloween experience which takes place in the former home of the Luff family, all but one of whom lost their lives in a horrific murder-suicide on 31 October 1937. Armed with torches, guests are invited to explore this abandoned house to discover for themselves what happened on that fateful night. Unlike Bloodbath, The Ghost Hunt places responsibility on the guests to discover the story for themselves. There are no voiceovers to spoon-feed narrative and no traffic lights to regulate customer flow. This makes the show logistically far more challenging than Bloodbath, but we have an exceptionally strong cast of actors, playing the ghosts of the Luff family and their mysterious lodger, and these actors are available to guests to deliver narrative and to respond to the guest's questions and decisions. You really will get out of this show what you put into it. If you really engage with the set and the characters you will find a fascinating and multi-layered narrative (as well as a few well-crafted jump scares to keep you on your toes). What inspired the new show and why did you choose to not immediately continue the story of Jack and Abel? Ghost Hunt is inspired by a number of true stories which we have meticulously researched and conflated. Some of the characters and the story are inspired by personal events related to my own childhood. It's not uncommon for me to explore aspects of my own trauma through the work I create. Several aspects of Bloodbath were also inspired by my own childhood. Jack and Abel needed a break for a while; they had a good eight-month run and will be back next year, for sure. It's good to give people some time to miss them. We also want an opportunity to show the world what else we can do as a company and perhaps to appeal to a broader audience; as I said before, some people were too scared to attend Bloodbath because they feared they might actually be murdered!! We remember attending Bloodbath and finding photos of our group from our social media pinned to the walls. Jack also greeted us by name at the climax of that show. It’s a level of intimacy and personalisation that helps draw visitors deeper into the world. Is that something you found audiences responded well to? Audiences loved this aspect of Bloodbath. It was exceptionally expensive and time-consuming to implement, but it was a very powerful mechanism for converting our guests from mere observers to direct participants in the story. The word 'immersive' is used a lot these days, often inappropriately. For me, an event is not really immersive unless you as an individual feel that you are part of the story and have the freedom to exercise autonomy and interact directly and personally with the characters. This is something which we will develop more in future productions, for sure. You’re also running a more family-friendly show called Ghost Detectives throughout October. Can you tell us a bit about that show and why you chose to also do an all-ages show? When I owned Chaplin's Circus, I used to produce immersive experiences for children at Christmas time. One of my previous shows, called Ice Grotto Advent-ure, was entirely sold out across all UK locations. The concept was simple: Rudolph had lost his nose and without it, could not fly. The children stepped inside a full-sized advent calendar to go on an adventure (hence the name 'Advent-ture') to find it. The special effects were awesome. It was such a feel-good event and we really convinced thousands of children that they had single-handedly saved Christmas! They would literally leave the event screaming. "I just saved Christmas!" Poster for Ghost Detectives On the face of it, Ghost Detectives is a very simple but poignant story about a young boy called Isaac who has lost his pet mouse Stripey, and does not want to 'cross over' until he finds him. The Ghost Detective Agency is recruiting young detectives to help solve this case. Unfortunately, the house is owned by a grumpy old man who hates children, so the guests have to find a way to trick the old man into letting them inside the house. The real quest is to discover why the old man is so grumpy and why he hates children; for me, this story is a bit of a tear-jerker, as the guests will discover a sad but beautiful truth which is the key to reuniting Isaac and Stripey (and also the old man, with his wife, the love of his life). What’s the future looking like for ScreamWorks? Are there already plans in motion for shows in 2024? These are tough times for everyone. Immersive theatre is expensive to produce because of the limited capacities and the low ratio between audience and actor numbers. I am pleased to say that we are managing to keep our head above water and we work very hard to keep our prices as low as possible (our RRP is £45.00). We have some exciting plans for 2024, but as always our main focus is on our current show, to ensure we deliver the best possible customer experience we can. We will launch an escape room format later in the year using the same set as Ghost Hunt, but we will release more information about that closer to the time. The Ghost Hunt runs from 5th October to 31st October in Bethnal Green. Tickets are available to book here. Ghost Detectives runs from 21st October to 29th October in Bethnal Green. Tickets are available to book here.
- Review: Bloodbath by Screamworks - An Immersive Horror Experience
Immersive Rumours received complimentary tickets to this experience and as such, are disclosing this information before our review. They have had no input in the below and all thoughts are our own. Bloodbath is an immersive horror experience located in a secret location in Bethnal Green. It's been produced by ScreamWorks - a brand new name on the immersive theatre scene, and one we suspect we'll hear a lot more of in the near future. If this show is anything to go by, and their future plans are as ambitious as this show is, they'll soon hold the crown for having the most intense immersive shows in the city. Bloodbath was an overwhelming, boundary-pushing, scary and intense experience, which goes far beyond anything else currently on offer in London. For some time, the capital has lacked any truly scary things to do (for theatre anyway..) so it's great to see that change with the arrival of Bloodbath. Prepare to have your personal space invaded, the limits of taste and decency pushed, and all of your possessions taken off you and literally thrown in a bin (but of course, you'll get everything back at the end!). The show's story is a relatively simple one - you've been invited to visit the home of a real-life serial killer, and over the course of an hour you're piecing together the story of how he became who he is today and discovering what became of his numerous victims. We learn all this from chilling audio and video recordings, rummaging through the remains of his dilapidated home, and of course, hearing directly from the killer himself. Upon arrival to the secret East London location, you're greeted with Missing posters for his latest victim, Jenny McPhearson. Last seen mere metres from where you're stood, her whereabouts have been unknown to the authorities for several weeks. Jack, our host for the evening, is keen to avoid prying eyes - earlier in the day we received an email from him with meeting instructions that made clear that he's trying to avoid 'those in positions of power' from getting in the way of his 'great plan'. Missing poster for Jenny McPherson After check-in, and signing the waiver that grants the organisers permission to verbally abuse, touch, shock, force feed and restrain us, we have sheets thrown over our heads and are escorted inside. The reactions of those in the nearby petrol station forecourt are unknown to us, but it's no doubt quite the sight for passers-by. Unsurprisingly for an immersive horror show, the experience is linear and see's us moving from room to room over the course of the next hour. At first it's a gentle easing into the story as we're free to explore several rooms of Jack's house without interruption - learning more about the family history and the current state of affairs for Jack, his brother Abel and their mother, Grace. Through the walls we repeatedly hear loud banging and screaming - muffled voices and shrieks that leave us unsure if it's other guests genuinely fearing for their lives, or just the actors trying to scare the life out of them. Bloodbath is a show that seems to revel in taboo and voyeurism. With the whole world seemingly obsessed with true crime and real life murders, the show feels like a natural progression of our collective fascination with the grizzly stories you can hear on any of the hundreds of true crime podcasts available online. The show is inviting us to see what being in one of those stories would be like, and at points makes us complicit in what's happening to those around us. Photo: ScreamWorks A sequence mid-way through the show allows the audience to engage directly with the idea of pain as entertainment, inviting us to directly inflict it upon a helpless woman behind a glass screen. There's an anonymity afforded to audience members by the white cloth masks they wear for large parts of the experience. It encourages us to be worse versions of ourselves when given the chance. The small cast of actors we meet throughout all manage to perfectly flip between being darkly comic and genuinely scary. Abel, who we meet early on in the show, is a warm and welcoming psychopath who later turns into a terrifying Leatherface-esque figure, causing us to literally climb and crawl for our lives. Photo: Screamworks There are personal touches throughout the experience that made us truly feel like guests of a serial killer, rather than just a visitor to a show. These included photos of our party lifted from our social media accounts defaced and pinned to the walls, our names scrawled in blood on the bathroom mirror, and consistently being referred to by name - despite never having introduced ourselves. Nearly every one of the points raised in the waiver before we entered happened to either all, or some of us. Your comfort level with these kinds of things is going to vary from group to group, but we feel it's worth noting that if your group is a mix of genders, the female guests may be on the receiving end of the most uncomfortable interactions - or at least that was our experience when we visited. Photo: Screamworks While this might all sound quite heavy, overall Bloodbath is as much a psychological thriller as it is a traditional horror experience. It's not 60 minutes of jump scares and being grabbed, and you'll likely come out having had as many fun moments as scary. Our group all walked away saying we had an amazing time, and we'd definitely be back for whatever ScreamWorks have cooking up next. We would highly recommend reading the Consent page on the ScreamWorks website before booking, so you're able to get a better understanding of what you're letting yourself in for. You can of course revoke your permission for any of these things to happen to you at any time by using the safe word or action. Not for the faint of heart, Bloodbath is a killer night out for those looking to push themselves outside of their comfort zones. ★★★★¼ Bloodbath is located at a secret location in Bethnal Green, East London. The show is currently running until the end of May 2023. Tickets are available through screamworks.co.uk, with prices starting at £45 per person. Thank you to Jack and the team at ScreamWorks for inviting us to experience the show.













