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  • The Paddington Bear Experience to launch an Easter Egg hunt later this month

    Image: The Paddington Bear Experience Enjoy an egg-citing seasonal adventure this Spring at The Paddington Bear™ Experience at County Hall on London’s South Bank with an Easter Special Ticket. Available daily from midday onwards between Saturday 28th March and Sunday 12th April, each Easter Special Ticket includes a charming Easter Basket, Paddington ears, Paddington stickers, a selection of Easter treats including a delicious Paw Biscuit, plus access to a marmalade-fuelled Easter Egg Hunt around Windsor Gardens with seasonal decorations and rewards. The experience will be dressed in Easter and spring decorations, filling the space with seasonal cheer, colour, and plenty of marmalade-loving magic. A special Paddington-themed Easter egg installation will also be on display in the recreated Paddington Station inside the experience. Children can display their detective skills as they locate hidden toy Easter eggs, armed with their own treasure map and charming Easter basket. Friendly faces, Mrs Bird and Mrs Brown, will delight with Easter treats along the way. Photo: The Paddington Bear Experience Created by The Path Entertainment Group in collaboration with STUDIOCANAL KIDS & FAMILY Ltd and Lionsgate, STUDIOCANAL KIDS & FAMILY LTD’s agent for experiences, The Paddington BearTM Experience is a unique and fun-filled interactive experience inspired by the nation’s favourite bear, spanning more than 26,000 square feet of London’s iconic County Hall on the riverside of the Southbank. Visitors are invited to step into Paddington’s world and embark on an exciting immersive adventure through some of the most memorable locations from the Paddington stories. Starting with the hustle and bustle of Paddington Station, guests are greeted by a friendly Station Master and taken on a lively train journey through London’s most famous landmarks all the way to the Browns’ charming house at No. 32 Windsor Gardens. Once inside the famous tree-adorned hallway, the Brown family whisk guests into a whirlwind of multi-sensory activities as they need to help Paddington and his family prepare for a very special occasion – The Marmalade Day Festival! Photo: Jonathan Hordle With numerous themed rooms to explore, interactive games, character interactions, and lots of surprises along the way, the adventure culminates in a very special Windsor Garden Street party where visitors have the chance to enjoy the Marmalade Day festival. A range of food (including Paddington’s famous marmalade sandwich!) and beverages are available to all, as well as an opportunity to enjoy fun and games with the Brown family. The Paddington BearTM Experience will capture the hearts of the entire family, no matter the age. The Paddington Bear Experience is currently running at County Hall on South Bank. To find out more and book tickets, visit paddingtonbearexperience.com

  • Review: Vikings - The Immersive Experience (London)

    This immersive exhibition detailing the legend of Queen Kraka, King Ragnar and their four sons sails into Canada Water's Dock X direct from a successful run in Hamburg Photo: Vikings: The Immersive Experience Over a thousand years on from the Viking age, a new immersive exhibition detailing the story of Queen Kraka, King Ragnar Lodbrok and their four sons has arrived at Dock X in Canada Water, fresh off a successful debut in Hamburg. Mixing 360-degree immersive projections, virtual reality, and interactive elements alongside more traditional displays of replicas and a detailed audio guide, Vikings: The Immersive Experience invites visitors to step back in time to learn more about the time period and bills itself as the UK's largest ever immersive Vikings experience. It's the latest in a string of immersive exhibitions that have graced London in the past twelve months, which have covered everything from Tutankhamum to the Titanic and Pompeii, but unlike those that preceeded it, Vikings: The Immersive Exhibition has placed a far greater focus on creating a cinematic, theatrical experience that's immersive outside of its VR and 360-degree projection sequences. Photo: Vikings: The Immersive Experience The experience begins with audiences seated in the Threshold Chamber for a short video that's projected onto a rock face. Opening with a slideshow of artefacts and tapestries from the era, the film sets the stage for what's to come before transitioning into an animation depicting the 793 AD raid of Lindisfarne - an island off the coast of northeast England - shown from the perspective of a small child and her pet wolf. After being ushered through a door that opens up in the rock face, guests enter the main space and immediatly come upon Yggdrasil, a towering tree that's adorned with hundreds of runes hanging from its branches. While in Norse mythology, it's said to connect the heavens, the middle world and the underworld; within the exhibition, it's the focal point of the VR experience, with dozens of VR headsets sat atop fur-lined swivel chairs surrounding its trunk. With virtual reality headsets on, guests experience a 6-minute-long VR sequence that firmly introduces them to the mix of reality and mysticism that's prevalent throughout the exhibition. The VR experience manages to cover quite a lot of ground in a short space of time, depicting Sigurd the Dragonslayer coming into possession of the mythical sword Gram, complete with a ferocious wolf that snarls inches from your face and vanquishes a number of chained-up men with ease, as well as the first encounter between Ragnar Lodbrok and his future wife, Kraka, where she's given a tricksy riddle to solve before the pair can meet again, and he commits himself to her. Photo: Vikings: The Immersive Experience From here, the scope of the exhibition widens to cover far more than just the Ragnarssons and touches on everything from the Vikings' social structures and craftsmanship to their beliefs and urban settlements. In place of the traditional wall-mounted informational panels you'd expect to see in most other exhibitions, Vikings: The Immersive Experience primarily provided context and key information about the Viking Age through audio headsets, which are given to each guest upon arrival. While entering certain areas will automatically trigger audio to play, and they feature throughout the opening project and main 360-degree immersive show, the majority of the 14+ recordings available to visitors need to be manually triggered by selecting each chapter on the device. Alongside the VR section, the exhibition also contains a number of other interactive elements, which skew towards being family-focused, including an AI-enhanced installation of Kraka, which guests can converse with via a microphone (a disclaimer makes clear that her answers may not be historically accurate); a knot station where they can try their hand at tying ropes in the same way Viking seafarers would have; several interactive maps that chart where the Vikings travelled across Europe; and the chance to see if they're worthy of removing Gram, the mythical sword wielded by Sigurd the Dragonslayer, from a tree, which echoes the sword in the stone at Disney parks. One of Vikings: The Immersive Experience's standout elements is the set design, which helps it distinguish itself from the rest of the city's immersive exhibitions. The vast main space that houses the majoirty of the exhibits has been made up to look like the Forest of Time, a dense woodland area complete with patches of moss and ferns lining the floors throughout, and the atmospheric lighting gives it a wonderful, other-worldly feel that reinforces the mythical elements that appear throughout. Photo: Vikings: The Immersive Experience The exhibition's centrepiece is the immersive projection show, which lasts around 30 minutes and plays out in a huge, white-walled room further into the experience. Guests enter the space in groups every half hour through the 'Mist of Time' – a pair of glass rooms that act as a transitional space between the exhibition and the film, with a huge blast of fog machine vapour filling the rooms before a curtain lifts and guests are ushered inside the screening room. Projections covering all four walls as well as the floor of the space, and the immersive show is visually all-encompassing. In the centre of the room sits a replica Viking longship with a retractable sail, which visitors are free to sit in for the show's duration. Those attending with younger guests can expect them to make a beeline for the longship when given the opportunity, but as you'd expect, space onboard is limited… Photo: Vikings: The Immersive Experience Broken up into over a dozen individual scenes, the immersive show charts the story of Kraka and Ragna from their wedding and the birth of their sons through to their eventual deaths. Most of the content on offer in this room is fairly abstract, with only sparse dialogue on offer to provide clues as to what's being depicted. Visually, it's all pretty dazzling, not least the naval scenes in which the space's longship seemingly sails alongside dozens of other boats on choppy waters and depictions of the clan riding into battle on horseback through an endless red mist, but the lack of context as to what each scene is meant to be cover does lessen its overall impact somewhat. The final two spaces of the exhibition come after the immersive show, and explore the 1904 excavation of a Viking burial site in Oseberg, Norway, and the expansive network of global trade the Vikings built, which is highlighted by a number of items from across the continent and the world found buried alongside them in their graves. Photo: Vikings: The Immersive Experience Vikings: The Immersive Experience's fusing of traditional exhibition elements with modern technology makes it the kind of experience that's both appealing to younger visitors and satisfyingly informative for their parents. Thanks to some wonderful set design, engaging interactive elements and an impressive projection-led experience, it ends up being a step above many of the other similar experiences on offer in London this Spring, and strikes the balance between being both educational and entertaining. ★★★½ [Tickets gifted in exchange for an honest review] Vikings: The Immersive Experience runs at Dock X in Canada Water until 31st May 2026. Tickets are priced from £23.00 for Adults and £19.00 for Children. For more information and to book tickets, visit feverup.com

  • Review: Prison Island (London)

    With 31 different challenges to take on across 90 minutes, Prison Island London is a fast-paced competitive gaming experience that's equal parts fun and frustration. Photo: Fever Following in the footsteps of the much-loved Crystal Maze Live Experience, which heralded the beginning of the UK's competitive gaming craze, Prison Island is London's latest interactive escape-room-style experience to focus on providing not only a huge variety of different challenges but a huge number of them too. The experience's elevator pitch is pretty simple: Every team of between 2-5 people have 90 minutes to tackle as many or as few of Prison Island's 31 challenges as they like, in any order they like, to earn as many points as possible. Each room can take up to 3 minutes to complete, and groups are free to repeat any challenge as many times as they like, but with such a big line-up, those hoping to tackle all of them won't have much time spare for do-overs. Each team's running score is displayed on leaderboards scattered around the venue, and at the end of the experience, teams receive a print-out of their stats with a breakdown of how long they spent in each room, how many attempts they had, and their final score. An online leaderboard also allows visitors to see how well they fared not only against those playing alongside them across that day but also across all 21 countries that are home to a version of the experience. Photo: Fever Prison Island's games vary hugely from room to room and test everything from balance and agility to lateral thinking skills and communication. Many of the cells contain physical challenges, which will have guests either climbing, balancing, crawling or running, but there's also a healthy number of games that require more logical and lateral thinking and don't rely on strength or accuracy. On the outside of each cell is a small panel, which provides information on minimum player numbers, the game's intensity and a vague one-line description that alludes to the game. While it's all useful information, a good amount of the enjoyment derived from taking part in Prison Island comes from not knowing what awaits on the other side of the cell doors. Photo: Fever Once inside, groups will often need to work out exactly what is required of them, as the clock is already ticking. Those who are really stuck can glean some additional information about each room's given objective by shining the small UV light they were given upon arrival on the back of the cell's door to reveal some handwritten hints, which have presumably been left behind by former inmates, but teams are otherwise on their own to work it out through trial and error. Without wishing to spoil any of the challenges for would-be-prisoners, some of our personal highlights included Butchers Lane, which gives you a short amount of time to memorise and answer questions about the details of a crime scene; The Prison, which had us step into the shoes of Andy Dufresne and escape a prison cell on our hands and knees; and Dive, which has dozens of exercise balls filling the room and blocking a series of buttons on the walls and floor that need pressing to score points. It says a lot about our performance that across all three of these rooms, we only got the maximum points in one of them, but that's besides the point... Photo: Fever It'll come as little surprise that Prison Island is, of course, heavily themed to look like a prison. The show's briefing room has groups stand before a judge (one of Prison Island's staff) to await their sentencing, with flashing lights and sirens that blare when the gavel comes down; many of the experience's cells evoke the feeling of being inside a maximum security facility, containing either steel grating or head-height prison bars, and there's additional set dressing in certain rooms like electric chairs and graffiti to sell the venue's theming even further. Outside of this theming, Prison Island also contains some impressive scenic elements, which all tie into their specific puzzles. The Docks houses several stacked-up replicas of shipping containers that tower over guests as they frantically explore the space. Shark Bay has been designed to look like an underwater climbing wall, and the cell containing Tilt messes with your sense of balance from the second you step inside, thanks to the steep gradient inside the room. Photo: Fever As for the difficulty level of Prison Island's 30+ challenges, it varies massively from cell to cell. While some games are self-explanatory and easy to score big points on (Basket has you throw basketballs into hoops from behind bars, and Laser Gun consists of shooting light-up targets with guns mounted to the floor), others are far more abstract and realistically would require a couple of failed attempts to master. The physical nature of some other games will likely prevent certain groups from succeeding, even if the objective is clear, with Cellblock North and Green Mile both requiring considerable effort to score even just a few points. The replayability built into Prison Island's design lends itself particularly well to the more challenging cells, encouraging groups to retry games multiple times throughout their visit to either best their high scores or give challenges another go once they've got to grips with the objective. While for the most part, all of the challenges on offer at Prison Island worked as intended during our visit, we did have issues in a couple of rooms that prevented us from scoring higher, and two of the cells were closed during our visit, meaning we couldn't complete everything the experience had to offer, despite spending 90 minutes there. If you visit at peak times, you may also find that most rooms are in use at times, though each game's short runtime ensures that waiting for a specific cell to become free doesn't eat into your game time too much. Photo: Fever While it can't match The Crystal Maze Experience in terms of immersion, Prison Island's commitment to providing an action-packed competitive gaming experience means that the 90 minutes guests get to score as many points as possible are hugely enjoyable. It's an ideal group activity for those looking to challenge themselves, and the replayability of the experience means that guests have a pretty compelling reason to return again and again. We may have just scraped into Prison Island London's top 500 for the month, but the sky is the limit for our inevitable return... ★★★½ Total score: 866 [Tickets gifted in exchange for an honest review] Prison Island London runs at 5-7 Hornsey Street near Holloway Road. Tickets are priced from £27.90 per person. For more information and to book tickets, visit feverup.com

  • First Look: The Paddington Bear Experience's Easter Egg installation

    Photo: Jonathan Hordle New images have been released of a giant Paddington-themed Easter egg installation at The Paddington Bear™ Experience, offering audiences an egg-citing seasonal adventure until Sunday, 12th April 2026. With an Easter Special Ticket, guests can enjoy an Easter egg hunt set within the world of Paddington, with seasonal decorations and rewards. This large-scale multi-sensory interactive adventure for all ages is running at London’s iconic County Hall on the South Bank. The unique immersive experience unfolds across multiple themed rooms inspired by memorable locations from the Paddington stories, where guests meet their favourite characters as they participate in interactive games and activities. Photo: Jonathan Hordle Available daily from midday onwards, each Easter Special Ticket includes a charming Easter Basket, Paddington ears, Paddington stickers, a selection of Easter treats including a delicious Paw Biscuit, plus access to a marmalade-fuelled Easter Egg Hunt around Windsor Gardens with seasonal decorations and rewards. Photo: Jonathan Hordle The experience will be dressed in Easter and spring decorations, filling the space with seasonal cheer, colour, and plenty of marmalade-loving magic. A special Paddington-themed Easter egg installation will also be on display in the recreated Paddington Station inside the experience. Children can display their detective skills as they locate hidden toy Easter eggs, armed with their own treasure map and charming Easter basket. Friendly faces, Mrs Bird and Mrs Brown, will delight with Easter treats along the way. Created by The Path Entertainment Group in collaboration with STUDIOCANAL KIDS & FAMILY Ltd and Lionsgate, STUDIOCANAL KIDS & FAMILY LTD’s agent for experiences, The Paddington Bear™ Experience is a unique and fun-filled interactive experience inspired by the nation’s favourite bear, spanning more than 26,000 square feet of London’s iconic County Hall on the riverside of the Southbank. Photo: Jonathan Hordle Visitors are invited to step into Paddington’s world and embark on an exciting immersive adventure through some of the most memorable locations from the Paddington stories. Starting with the hustle and bustle of Paddington Station, guests are greeted by a friendly Station Master and taken on a lively train journey through London’s most famous landmarks all the way to the Browns’ charming house at No. 32 Windsor Gardens. Once inside the famous tree-adorned hallway, the Brown family whisk guests into a whirlwind of multi-sensory activities as they need to help Paddington and his family prepare for a very special occasion – The Marmalade Day Festival! With numerous themed rooms to explore, interactive games, character interactions, and lots of surprises along the way, the adventure culminates in a very special Windsor Garden Street party where visitors have the chance to enjoy the Marmalade Day festival. A range of food (including Paddington’s famous marmalade sandwich!) and beverages are available to all, as well as an opportunity to enjoy fun and games with the Brown family. The Paddington Bear™ Experience will capture the hearts of the entire family, no matter the age. Photo: Jonathan Hordle The Paddington Bear Experience is currently running at County Hall on South Bank. To find out more and book tickets, visit paddingtonbearexperience.com

  • Secret Cinema Presents Disney's Pirates of the Caribbean coming to London in 2027

    Image: Secret Cinema/Muse Secret Cinema and TodayTix today announce a spectacular new immersive production inspired by Disney’s iconic blockbuster film franchise Pirates of the Caribbean, sailing into London in February 2027. Secret Cinema presents Disney’s Pirates of the Caribbean: The Immersive Adventure is an immersive live production launching exclusively in London. This limited-run marks the first time the franchise has been adapted into a fully immersive theatrical experience, transforming one of Disney’s most beloved cinematic films into an in-person adventure. Brought to life by Secret Cinema’s multi-award-winning creative team, Secret Cinema presents Disney’s Pirates of the Caribbean: The Immersive Adventure is licensed through an agreement with Disney Theatrical Group, and invites audiences to step inside a swashbuckling celebration like no other. Featuring cinematic-scale immersive sets, live theatrical performances, dazzling stunts and a live band, this is an all-hands-on-deck spectacle that brings the spirit, humour and adventure of the films vividly to life. For 10 weeks only, guests will be plunged into the legendary world of Pirates of the Caribbean: The Curse of the Black Pearl, with the freedom to roam richly detailed environments, encounter iconic characters, and become part of the story themselves. Every night unfolds as a high-energy adventure, culminating in a spectacular celebration worthy of the seven seas. Merritt Baer, Artistic Director of Secret Cinema and Co-Founder of TodayTix, said: Get ready for high jinks on the high seas! With epic aerial stunts, fearless swordfights and a cast of your favourite swashbuckling pirates, where better to invite audiences than raucous Tortuga and aboard the Black Pearl for the ultimate cinematic adventure: Disney’s Pirates of the Caribbean. We can’t wait to open our new flagship venue at Greenwich Peninsula, minutes from The O2 Arena, with the world premiere of Secret Cinema presents Disney’s Pirates of the Caribbean: The Immersive Adventure — a journey that we promise will blur the lines between film, theatre and live spectacle in Secret Cinema’s most ambitious production ever. Angelo Desimini, Senior Vice President, Licensed Partnerships & Brand Management, Disney Theatrical Group, added: At Disney Theatrical Group, we are exploring bold new ways to expand our storytelling beyond the proscenium and into immersive, shared experiences. Pirates of the Caribbean is a franchise powered by adventure, music, and iconic characters, making it a world that naturally invites audiences to step inside it. Secret Cinema’s extraordinary craftsmanship and narrative ambition make them an ideal collaborator. Together, we are reimagining how fans engage with this beloved property, not as spectators but as participants in a live experience that is communal, cinematic, and unmistakably Disney. Fans eager to secure their tickets for Secret Cinema presents Disney’s Pirates of the Caribbean: The Immersive Adventure can now sign up for exclusive presale access. Tickets will go on general sale on 1st June 2026. Long-term Secret Cinema partner, O2 Priority, will have a presale starting 19th May, with additional presale opportunities via TodayTix, Disney, and Visa. In a recent announcement, Secret Cinema also revealed plans for a long-term flagship venue at Greenwich Peninsula, with Disney’s Pirates of the Caribbean: The Immersive Adventure set to be the first production staged in the company’s new long-term home. A short walk from North Greenwich tube station and The O2, along the river front, subject to planning permission, the venue will become a must-visit destination and go-to place for immersive theatrical experiences for London residents and travellers from across the UK and beyond. Image: Studio DJL & Dale Croft Secret Cinema Presents Disney's Pirates of the Caribbean will run in Greenwich Peninsula from February 2027. For more information, visit piratesofthecaribbeanimmersive.com

  • Daniel McVey's A Foot is Not an Appropriate Prize for the Tombola to premiere at Edinburgh Fringe

    Audience members become primary suspects in a surreal investigation at a village fete with puppetry and drag. Photo: Miranda Spencer Pearson In this camp and interactive murder mystery, the audience is transformed from passive observers into a revolving cast of suspects when a severed foot is discovered at a village fete. Cosy crime and cosmic horror collide as the indomitable Lydia, performed in drag by Daniel McVey, attempts to keep the ‘bunting and bake-sale’ festivities on track while navigating an absurd investigation. As the narrative peels back the quaint facade of Greenwold Village to reveal sinister machinery at work, spectators are armed with scripts and puppets to inhabit the village's eccentric inhabitants. Delving into the unseen structures and traditions within communities, A Foot is Not an Appropriate Prize for the Tombola is an absurdist murder mystery that encourages audiences to question how authority figures handle and distribute the truth. Writer and performer Daniel McVey said: With the state of the world as it is, sometimes we just need an hour of irreverent campy fun, and I've certainly had a blast creating the drag character of Lydia, and the bizarre village of Greewold with its eccentric residents. However, just because it's full of humour and silliness doesn't mean it can't also explore important themes, and in a time when power is constantly being abused by the mega-wealthy, and they are telling us to believe the version of the truth that best fits their ideology, the show's message feels vitally important. Woven into the plot and its form as an interactive murder mystery, the message of questioning what we're told by people in positions of power is as intrinsic to A Foot is Not an Appropriate Prize for the Tombola's DNA as its absurd and ridiculous comedy. Daniel McVey (he/they) is a writer, director, theatre-maker and stage manager from Nottingham. He has been writing for theatre for the past decade, including Gnaw and Robert (1849) at the Nottingham Playhouse. Their script, Richard of York, was a Top 10 finalist for the Carlo Annoni International Playwriting Award in 2024. This is their Edinburgh Festival Fringe debut. A Foot is Not an Appropriate Prize for the Tombola runs at Attic at Pleasance Courtyard (Venue 33) from 5th to 31st August 2026 at 15:20. For more information and to book tickets, visit edfringe.com

  • Channel by Dutch Kills Theater Company and Wet Hands returns to Edinburgh Fringe

    A live electronic music performance encourages audiences to reflect on the overwhelming noise of social media through mindful, meditative listening. Photo: Alley Scott Inspired by the sonic meditations of American composer Pauline Oliveros, Channel has been created by Jack McGuire as an introduction to communal and attentive listening. Wet Hands (Jack McGuire) provides a welcoming space, creating a live soundscape through an experimental approach to layering sound. Audience members are invited to take part in this collective listening experience and encouraged to contribute to and become a part of the ambient soundscape. Channel comprises a physical and audio environment designed to be a peaceful escape, while also fostering a sense of connection and community. Jack McGuire has previously collaborated with Dutch Kills Theater Company at the Edinburgh Festival Fringe on Solitary (2019), Temping (2022 - 2024) and most recently Double Take (2025 – present) produced alongside Broken Box Mime Theater. Channel premiered at Assembly Roxy last year at the Edinburgh Fringe and returns as an even more intimate experience for groups of ten in the shipping container space that hosted Dutch Kills Theater’s acclaimed installation of Temping between 2022 and 2024. Channel is part of Dutch Kills Theater Company’s wider programme of performance at the Fringe this year, including Peregrinations (Assembly Roxy), a wordless work of masked physical theatre and puppetry exploring the immigrant crisis in America, Double Take (Underbelly), a non-verbal, physical-theatre collaboration with Broken Box Mime Theater looking at the hidden layers beneath everyday moments, and Noted (Assembly Roxy), a non-verbal physical comedy created with The Back Pack where live hand drawn illustrations bring to life the whimsical and absurd nature of human connection. Creator Jack McGuire said: After attending the Fringe for a few years as a performer and tech, I realised that there is a need for a space to rest. As beautiful as this festival is, and the amount of performance that you can see, it can become quite overwhelming to be consuming so much. When I set out to make Channel, I wanted to make a show that offers a place to slow down from the hectic pace of Fringe. By offering the audience a place to practice deep listening (or their own meditation practice, or just rest) the show becomes a place to have a little reset. We also included some audience participation, in the form of contributing sounds to be mixed into the music, as a way to keep the space active and playful. Each day the music and lights are improvised with the audience energy and participation as the guide. The show is truly created through the act of collective listening. I am excited to bring this work back, and to be in our own space that we can develop into a place dedicated to listening and to rest. Pauline Oliveros’ practice of Deep Listening has been an influence on my performance for a long time, and I am very grateful for the opportunity to continue to share this performance practice.” Jack McGuire is an American sound designer, multi-instrumentalist, and songwriter who graduated from Juilliard School of Music in 2018. His work focuses on performance, allowing him to take an improvisational and exploratory approach to creating. Jack is an avid collaborator, working on many different interdisciplinary projects, and which has led him to work with Deaf/Non-hearing artists, puppeteers, and mimes. Dutch Kills Theater Company is based in New York, developing and producing new work by emerging artists. Founded in 2011, they brought The Sister and Adventure Quest to the Edinburgh Fringe in 2016. This was followed by the critically acclaimed The Providence of Neighboring Bodies by Jean Ann Douglass in 2018, and Solitary—a powerful look at solitary confinement in the U.S.—by Duane Cooper and Blake Haberman in 2019. In 2021, they staged the immersive UK premiere of KlaxAlterian Sequester on demand, and in 2022 presented Intelligence at Assembly Roxy alongside the critically-acclaimed Temping that ran from 2022 – 2024. In 2025 they returned to Edinburgh Fringe with the world premiere of Channel and the UK premiere of Whisper Walk. Dutch Kills has also produced critically acclaimed pieces in New York City and at the Adelaide Fringe. Channel runs at The Cubicle at Buccleuch Place at Assembly George Square (Venue 8) from 5th to 30th August 2026 at 18:00 and 20:30 (Mon-Thurs) and 16:00 and 18:30 (Fri-Sun). For more information and to book tickets, visit edfringe.com

  • Sophie Power's CVNT to return to Edinburgh Fringe this August

    Sex-positive reclamation of the female anatomy through clowning, confession and interactive games. Taking to the stage dressed as a giant vulva, clown and improvisor Sophie Power blends bouffon-style clowning with physical theatre and unhinged interactive comedy to explore why feminine pleasure remains so confronting. CVNT transforms the theatre into a space for collective catharsis, healing, and reclamation through a mix of adult party games, musical sing-alongs, and confessions from the audience. Each night differs depending on viewer reactions and admissions, though the dismantling of bodily shame and the push to shed social anxieties remains the same. The result is a riotous, ever-evolving invitation to find liberation through radical vulnerability and shared laughter. CVNT premiered at Melbourne Fringe Festival in 2024 and has since toured to Adelaide Fringe (2025 & 2026), Melbourne Comedy Fringe (2025 & 2026), Fringe World Perth (2026) and Edinburgh Festival Fringe (2025). Awards include Best Comedy at Melbourne Fringe as well as the Best Comedy Weekly Award and Hollywood Fringe Tour Ready Award. Creator and performer Sophie Power said, I can't wait to bring CVNT back to Edinburgh after award-winning sold-out return seasons in Adelaide and Perth Fringe, and a new run at Hollywood Fringe off the back of the Tour Ready Award! Bearing witness to people's greatest fears and eradicating sexual shame never gets old. I'm constantly blown away by people's response to our collective catharsis and also by what they choose to share on the stage - every night is completely different! Sophie Power is an actor, director, clown and improvisor with over 10 years’ experience. Sophie performs regularly with acclaimed improv companies such as Completely Improvised Shakespeare, Murder Village and Impro Melbourne. She has trained at many institutions, including Ecole Philippe Gaulier (France), the Atlantic Acting School (NYC), 16th Street, Brave Studios and The Clowning Workshop (Melbourne). CVNT runs at The Box at Assembly George Square (Venue 8) from 5th to 31st August 2026 at 20:20. For more information and to book tickets, visit edfringe.com

  • Ten Ways to Die Happy to make international premiere at Edinburgh Fringe

    A collective theatrical game where audience members begin a new life and must decide the best way to spend it. Photo: Sisifo Production Ten Ways to Die Happy is a quiz theatre show that explores how we spend our time while we’re alive. Ten audience members are selected to embark on a new "life" symbolised by a bouquet of flowers. As they spend their flowers – each representing energy and time – on love, ambition, risk, and security, the goal is to discover true happiness before they run out, and it’s game over. Guided by a professional actor in the role of Quiz Master, and with the audience shaping the world around them, participants navigate a blend of games and challenges where every decision changes the course of their existence. Ten Ways to Die is a participatory, funny, and human experience that is different with every performance, offering a closer look at mortality through the lens of the choices we make. Ten Ways to Die Happy is an adaptation of the Italian Dieci Modi Per Morire Felici. Developed at the Fondazione Teatri di Reggio Emilia in a year-long process led by two of Italy's most significant contemporary playwrights, Emanuele Aldrovandi and Jacopo Giacomoni, it has played all around Italy for the past two years to sell out audiences and critical acclaim. Emanuele Aldrovandi said: I wanted to create an interactive show that would genuinely change based on the audience’s choices, while still retaining its dramatic power and without becoming intrusive toward the spectators. Emanuele Aldrovandi is an Italian playwright, director, and novelist working across theatre, cinema, and literature. Trained in Philosophy and at the Paolo Grassi National Academy in Milan, he is one of the leading voices in contemporary Italian playwriting, with award-winning works (Riccione/Tondelli, Pirandello, Hystrio) produced and translated throughout Europe. His connection with the UK includes the London staging of Sorry We Didn’t Die at Sea at Park Theatre (published by Salamander Street) and the inclusion of The Fattest Woman in the World in a 2025 Methuen Drama anthology. As a director, he has collaborated with major Italian National Theatres, while his short films have screened internationally (Bataclan, Silver Ribbon 2021 for Best Italian Short Film). His debut novel, Il nostro grande niente (Einaudi, 2024), received the John Fante Award and the Severino Cesari “Debut Fiction” Award. He is artistic director of Associazione Teatrale Autori Vivi, founder of Sisifo Production, and co-artistic director of LOVE Festival and Teatro del Fiume. He teaches writing at Scuola Holden and at the Paolo Grassi National Academy. Jacopo Giacomoni is an Italian dramaturg and performer whose work explores structuralist dramaturgy, audience participation, and game-based theatrical devices. Graduated in Philosophy with a thesis on the existence of fictional characters, he develops performance mechanisms that interact with chance, collective imagination, and ritual forms. He has won several major awards, including the Riccione Prize 2025 (Italy’s most prestigious award for new writing). He has worked as an author with the Venice Biennale, winning its 2024 call for new dramaturgy, and he is currently dramaturg of Mittelfest. His international experience includes multiple periods of work and research abroad, such as a 2024 artistic residency in Chile, supported by the Italian Cultural Institute of Santiago and the University of Playa Ancha in Valparaíso. As a performer, he combines acting with experimental saxophone practice, exploring free improvisation and non-idiomatic sound. Perla Ambrosini (Orvieto, 1996) is an Italian-British actress trained between Italy and the United Kingdom. She graduated from the Paolo Grassi National Academy in Milan and continued her studies at the Giles Foreman Centre for Acting in London, specialising in the Yat Malmgren methodology. She further trained in musical theatre at ArtsEd in London. Her theatre credits include The Wasp (Milan), which received an Honourable Mention from the SoHo Playhouse (New York) and the Goethe- Institut. Her screen credits include supporting roles in Luca Guadagnino’s Queer and 8 Tage im August, as well as Cariddi’s Graveyard – Tales of Mare Nostrum, for which she received the Best Actress Award at the 2025 Sweden Action Film Festival. She works internationally in English and Italian. Ten Ways to Die Happy runs at Cowbarn at Underbelly, Bristo Square (Venue 302) from 5th to 31st August 2026 at 13:55. For more information and to book tickets, visit edfringe.com

  • Initial casting announced for Secret Cinema's Grease: The Immersive Movie Musical

    Image: Secret Cinema The initial casting has been confirmed for the return of Secret Cinema's critically acclaimed Grease: The Immersive Movie Musical, which will run at Evolution London in Battersea Park from 22nd July to 13th September 2026. Reprising their roles from last year, Stephanie Costi and Lucy Penrose return as Sandy and Rizzo, and are joined by Giórgios Michaelídes (Grease, West End/UK tour) as Danny and Archangelo Ciulla (A Knight’s Tale the Musical, Manchester Opera House) as Kenickie. Further cast for Secret Cinema's Grease: The Immersive Movie Musical will be announced in due course. At a launch event for the 2025 edition of Grease: The Immersive Movie Musical, Immersive Rumours caught up with Stephanie Costi and Lucy Penrose ahead of rehearsals beginning. Stephanie Costi reflected on the significance of the role, commenting: "Sandy is such an iconic role to step into and has always been a dream role of mine. She goes on such a huge journey in the show, and it’ll be incredible to recreate that." For Lucy Penrose, who also previously played Rizzo in Secret Cinema's 2023 production of Grease in Birmingham, it was a return to a role that she loved. "It was one of my favourite jobs I've ever worked on. I think the Secret Cinema fans are the best. They are so engaged, and they give so much, so I’m very excited to see everybody in the world again." Stephanie Costi as Sandy. Photo: Luke Dyson Each performance of Grease: The Immersive Movie Musical is a two-hour-and-fifteen-minute spectacular. From ‘Summer Nights’ to ‘Greased Lightnin’ to ‘We Go Together’, every iconic song from the beloved 1978 Paramount Pictures film comes to life as a knock-out cast and live band perform against multiple movie screens. From the moment they enter this modern live experience, audiences step into the world of the movie, exploring the iconic locations including Frosty Palace, The Autoshop, and The Carnival and immerse themselves in school spirit, training with Coach Calhoun, cheering on the T-Birds, taking part in a choir practice, and even tasting 1950s American diner-style delights. Lucy Penrose as Rizzo. Photo: Luke Dyson The innovative production is brought to life by the multi-award-winning creative team of director Matthew Costain, set designer Tom Rogers, choreographer Jennifer Weber, lighting designer Howard Hudson, sound designer Gareth Fry, and video designer Ian William Galloway. Due to popular demand, the 2026 iteration of the production will feature even more themed Roam and Return seating, allowing audiences to explore the experience and return to dedicated seating at Frosty Diner or The Drive-In. Grease: The Immersive Movie Musical will run from 22nd July to 13th September 2026 at Evolution London in Battersea Park. For more info and to get tickets, visit greasetheimmersivemoviemusical.com

  • Eclipso to launch Space Explorers: The ISS Experience in London this June

    Photo: Eclipso/Space Explorers: The ISS Experience Leading VR company Eclipso has confirmed that Space Explorers: The ISS Experience will launch at its London venue next month. The experience, which will run alongside Titanic: Echos from the Past and Colosseum: The Legendary Arena, will offer audiences the chance to take the ultimate journey beyond our world. Beginning on 19th June, the residency at Eclipso marks the European premiere of the experience, inspired by the acclaimed immersive series Space Explorers: The ISS Experience, created and produced by Felix & Paul Studios. Rooted in real-life space missions conducted in collaboration with NASA and leading international space agencies, the experience presented by Eclipso has been developed by PHI Studio, Infinity Experiences, and Felix & Paul Studios to transform this landmark space storytelling project into a collective free-roaming immersive experience. Photo: Eclipso This free-roaming immersive experience is adapted from Space Explorers: THE INFINITE — the internationally acclaimed production co-created by PHI Studio and Felix & Paul Studios, which has welcomed more than 500,000 visitors worldwide since 2021. Fewer than 300 people have travelled to the International Space Station over the past two decades. Space Explorers: The ISS Experience offers visitors extraordinary access to life beyond Earth through one of the world’s most ambitious free-roaming VR experiences, dedicated to space exploration. The groundbreaking experience captures the daily life of real astronauts in the largest media production ever filmed in space, delivering an unprecedented journey with custom-engineered camera systems designed to operate both inside and outside the station. Using cutting-edge free-roaming VR technology and through blending a detailed 3D model of the ISS with filmed footage, guests can explore in stunning 3D 360°, walking alongside astronauts and gaining access to their daily lives, spacewalks, and sweeping views of Earth from low orbit. Space Explorers: The ISS Experience delivers the closest sensation yet to being in outer space without ever leaving the ground. Photo: Eclipso/Space Explorers: The ISS Experience During the experience, visitors are transported nearly 250 miles above Earth, moving in and out of the ISS itself. The journey goes beyond observation, offering intimate encounters and interviews with real astronauts featured in the experience, alongside quiet, awe-inspiring moments of Earth-gazing that evoke the "overview effect", the overwhelming feeling astronauts describe when seeing Earth from space. Antoine Lieutaud, Founder and CEO of Eclipso, said: Space Explorers: The ISS Experience is unlike anything we have ever brought to our audiences, and there is nowhere more fitting than London to make that leap, as one of the world’s cultural capitals, the city is a place where art, science, and ambition come together. By placing visitors inside the International Space Station alongside real astronauts, we are offering a perspective that very few people have ever known. It is humbling, awe-inspiring, and deeply human, and we are proud to be bringing it to London for the very first time. Eric Albert, CEO of Infinity Experiences, added: Audiences no longer have to simply watch stories about space exploration. With The ISS Experience, they become participants. It's about offering a deeply human experience—one that inspires curiosity, humility, and a renewed sense of our shared place in the universe. Since the international premiere in Montreal in 2021, Space Explorers: THE INFINITE has garnered legions of fans during stops in Houston (Texas) Seattle/Tacoma (Washington), San Francisco/Richmond (California), Vancouver (British Columbia), Denver (Colorado), West Palm Beach (Florida), Charlotte (North Carolina), Edmonton (Alberta), Mississauga (Toronto), Atlanta (Georgia), Shanghai, and Singapore. London now joins this list of global destinations, underscoring the city's growing role as a cultural and creative hub. Space Explorer: The ISS Experience opens at Eclipso on Camden High Street on 19th June 2026. Tickets are priced from £34.00 per person. For more information and to sign up for the waitlist, visit spaceexplorersexperience.com

  • Arcade Arena London to open on the South Bank this September

    Image: Little Lion Entertainment Little Lion Entertainment, the UK’s pioneering force in immersive live entertainment, have announced that Arcade Arena London will open on the South Bank in September. Situated at 26 Lambeth High Street, SE1, Arcade Arena London is the Flagship realisation of a concept that Little Lion Entertainment has been building towards since its inception: a giant, purpose-built live gaming venue in which multiple world-class video game experiences play out simultaneously, at full arena scale, in one central London location. The venue launches with three headline experiences. CHAOS KARTS - Little Lion’s runaway smash hit - puts players behind the wheel in a real-world, kart racing battle, The PAC-MAN LIVE EXPERIENCE, developed in an industry-first partnership with Bandai Namco Entertainment, where the world’s most iconic video game is transformed into a fully immersive, augmented live event and making its debut at Arcade Arena London: ALIEN INVASION - a genre-defining new experience that fuses the intensity of laser tag combat and drone technology within a breathtaking sci-fi arena. Players aren’t just playing a game. They’re inside one. Image: Little Lion Entertainment Tom Lionetti-Maguire, Founder and CEO of Little Lion Entertainment, said: Arcade Arena was always conceived as something more than just a venue - it’s a platform. The idea, from day one, was to build the ultimate live gaming space: in which you can insert any video game experience and have it play out at genuine arena scale. What that gives you is something the entertainment industry has never really had before: a format with truly infinite content and real repeatability. People don’t just come once. They come back because the Arena keeps changing. The Southbank Flagship is the fullest expression of that vision we’ve ever built, and I am incredibly proud of what the team has created here. Three simultaneous games. Three world-class experiences. One extraordinary venue. London is going to love this. The launch follows a remarkable period of growth for Little Lion Entertainment. Having first proven the live gaming model with The Crystal Maze Experience - now celebrating its 10th year in London and Manchester - and subsequently building CHAOS KARTS and the PAC-MAN LIVE EXPERIENCE into two of the UK’s most celebrated new entertainment concepts, the company arrives at the Southbank with both the ambition and the track record to match it. Arcade Arena London will open at 26 Lambeth High Street in September 2026. For more information and to book tickets, visit arcadearena.co.uk

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