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Voidspace confirms line-up for Strange Play at Theatre Deli

  • Writer: Immersive Rumours
    Immersive Rumours
  • 3 days ago
  • 10 min read
Collage of eclectic images with text "Embrace the Strange," promoting an event from April 12-19 in London & Online. Bold, colorful, mysterious.


Voidspace has announced the full line-up for Strange Play, a week-long showcase of grassroots experimental games and playable art taking place online and in-person at Theatre Deli from 13th April to 19th April 2026 as part of London Games Week.


It kicks off on 13th April with Strange Play: Open Mic, which will see five pieces from the likes of Aaron Oliver (creator of What We Must), Alistair Aitchenson, and Kwan Ann-Tan being performed in the Theatre Deli bar. Tickets are pay-what-you-can.


Later that week, Strange Play: Showcase will take over Theatre Deli on 18th and 19th April with 20+ experimental games, installations & playable art pieces being exhibited throughout the building. Tickets are priced from £12.00.


Running alongside Strange Play: Showcase on 18th and 19th April is a series of separate, ticketed shows, which fall under the Strange Play: Shows banner, and include work from Chronic Insanity, Hazel Dixon and David Middleton. Admission to Strange Play: Showcase is included in the ticket price for these shows, which start at £18.50.


Founded in 2021, Voidspace platforms interactive arts that invite their audience to participate in some way, from interactive theatre, fiction and poetry, to performance art, arthouse games, audio-visual work and LARP.


The week-long event comes ahead of Voidspace Live, the organisation's annual festival dedicated to grassroots interactive arts of all kinds, which will run at Theatre Deli from 6th to 7th June 2026. The full line-up for Voidspace Live 2026 will be announced soon.



Monday 13th April (Strange Play: Open Mic)


Astilé Doherty’s Shorror Quiz by Atticus Zane

Green-faced person in a suit, with a distressed expression, on a poster titled "Astile Doherty's Horror Quiz" with spooky visuals.

Join Astile Doherty for a spine-chilling quiz, filled with eerie suggestions and creepy surprises.


Dinner Time At The Café des Lumières by Neil Willcox

A plate with clock face design features Roman numerals; fork and knife on either side. Set on dark wood, creating a unique dining theme.

You meet your dinner companion at the Café des Lumières.


The food is exquisite, but time is out of joint.


Your choices from the menu may illuminate the situation – or they may not.


The God of Kevin by Aaron Oliver

Text "THE GOD OF KEVIN" over dramatic golden clouds with a bright light in the center, creating a mystical atmosphere.

The universe might seem like complete chaos, but actually, every event has been meticulously planned by the gods. There’s just a LOT of gods.


Today, the God of Kevin has gathered a group of them to help make a decision: how will Kevin die?


The gods must brainstorm ideas, trying to represent their godly domain as much as they can, and gather support from as many gods as possible.


At the end, whichever idea has the most gods supporting it will become Kevin’s fate.


This show is a light-hearted game to encourage people to talk to each other and collaborate.



My Date with Pierce Brosnan by Alistair Aitcheson

Clown with red nose and braids holds a microphone on stage, posing with a cutout face on a stick. Background has warm lighting.

It’s anarchic, it’s sexy, and it’s totally unpredictable. It’s a clown romance controlled by you!


Mademoiselle Cafetière is a lonely clown who meets the man of her dreams: Hollywood actor Pierce Brosnan. There’s just one catch. Pierce Brosnan is a talking dummy piloted by you, the audience.


Scan a QR code with your phone and type what you want Pierce Brosnan to say. If you type it, he will say it – he has no filter! Play matchmaker or wreak havoc in the most bizarre love story ever to grace the stage!


The Vending Machine of Infinite Possibility by Kwan-Ann Tan

A purple vending machine with neon green text "Do you want to change your life?" Background text reads "The Vending Machine of Infinite Possibility."

Tired of your ordinary life? Buy a new future right here! Each of our products is guaranteed to transform your life in any way, shape or form.*


*InfinitePossibility.inc are not liable for any unwanted or uncertain outcomes. All purchases are final, and no refunds will be entertained



Saturday 18th April (Strange Play: Shows)


All Falls Down by Chronic Insanity

A person in a hooded cloak walks through a lush green forest. Moss-covered trees surround them, creating a serene, mysterious atmosphere.

All Falls Down invites you into a thrilling experience where your choices shape the fate of a group of friends stranded after a plane crash.


As they navigate the wreckage and the mysterious wilderness around them, you will guide their actions and decisions in a quest for survival.


The audience plays a crucial role, directing the characters as they seek help while facing unseen threats lurking in the shadows of the forest.


Your input will determine not just the direction of the story but also who you encounter, what challenges arise, and whether you will make it out alive.




Spy of the Year Awards by Arlo Howard, Chloe Mashiter, Hannah Raymond-Cox, and Tom Black


Certificates and cards labeled "Spy of the Year" and "Top Secret," featuring awards and a handbook. A playful espionage theme.

Welcome to the Spy of the Year awards ceremony!


Your group of S.E.C.R.E.T. agents (and handler) are here to have a nice time and hopefully win some awards.


With all the world’s greatest deceivers, tricksters and double-crossers in one place, surely nothing can go wrong. At the very least, you can trust everyone at this table… right? Right?!




Sunday 19th April (Strange Play: Shows)


Call of Cthulu: Carver’s Greed by Hakan Akgul

Black silhouette of a horned creature with glowing eyes and swirling tentacles on a white background, creating an ominous, mysterious mood.

The classic tabletop roleplaying game of mystery, creeping madness and unknown horrors, directed by master GM Hakan Akgul.


Come and play – if you dare…




The Nautical Trench by Hazel Dixon

Black and white abstract artwork of a large wave cresting, with flowing lines and dots against a plain background, conveying energy and motion.

One week ago, you were alerted to a submarine that had come under distress somewhere in the North Atlantic Ocean.


Systems on the submarine had failed, and the nearest research station at Greenland had reported an abnormality detected near a tectonic fault line the vessel had been travelling near.


Experts from all over the world were scrambled, and you have been asked to be part of a new submarine crew to investigate.


As your submarine approaches the last known location, you wonder what danger awaits you in the deep ocean.




Saturday 18th + Sunday 19th April (Strange Play: Shows)



Bear-Faced Liars by David Middleton

A black question mark with a bear face embedded in the curve on a white background, conveying curiosity or mystery.

Teddy bears are alive. They always have been. Humans just don’t know it.


For lonely little Alex, Someday, Smush, and Farringdon are everything. That is, until Alex makes a new friend.


Then comes the “accident”. Then comes the ambulance. And then comes the tribunal.


Beneath the cheerful songs and gingham tablecloths, the teddy bears’ picnic has always hidden something darker.


One of them broke the Bear Code. One of them chose to act.


The Bear Code, it turns out, has some very creative interpretations…



Saturday 18th + Sunday 19th April (Strange Play: Showcase)


Advisor: Elderly Paradigm by Lucas Vially

As an █████ Agency Advisor, you’ve seen it all. You have trained selected Uppers. You solved the Shifting Ticks epidemic. But this Event? It got you stumped.


When things are desperate, your only option is to plan ahead and hope for the best. Let’s get started.


Content warnings: Death, Suicide, Violence, Physical decline, Dementia, Agony, Cult


A Poem: living &growing &decaying by Alicia Guo

An interactive installation, where poems grow and die, treating text not as a permanent digital artifact, but a living material: one that grows, decays, and eventually dies following the rule that objects in the real world do not stay the same over time.


Use words from existing, living poems to “”seed”” new poems, which evolve algorithmically over time.


Revisit to witness the evolution of your poems and peruse the text planted by others. You can choose to take a poem home, printing out its current state through a receipt printer, which then removes the poem from the site. It becomes yours and yours alone.


Bite the Hand by Gary Chadwick

A visual novel about offering blood up to get closer to the person you are.The story of a boy, or a girl, or a person. Who meets with a woman, or a vampire, or…And the person gets whisked away as a girl. Which is what she always wanted. Or they always wanted to try. Or…


The Book Ritual by Alistair Aitcheson

An interactive art-piece played using a real-world book of your choice.


Write in your book to tell it about yourself. Deface its pages in creativity exercises, so that your book can understand you.


Tear out pages to keep the conversation going, as it reveals to you how it came to be and why it wants to know you.


The Book Ritual is about dealing with loss and accepting grief. The process of tearing up a book allows players to live out the experience of loss and examine the emotions that arise.


Bound Allegiance by Matthew Hawn

Bound Allegiance is a live faction game where the audience becomes the players.


It’s a piece about how quickly loyalty forms around arbitrary symbols, how it feels when that loyalty is tested, and what happens when you discover you care about a playing card you were handed ninety seconds ago.


Contacting the Outer Planes by Jennifer Wiegel

Thank you for contacting The Outer Planes. We will be with you shortly.


If you feel that the madness is becoming too distracting, please press #9.


Embrace by Skye Von

Embrace invites participants to restore color and balance to a fading world through presence and a (consensual) hug — a quiet metaphor for how connection and empathy can reawaken the spaces between us.


Faultlines by Mark Ward

A queer, choose-your-own interactive sonnet about picking through the fragments for the truth when love goes sour.


The Invisible Casino by Chris Diffin

What appears to be a simple card game has a strange twist: all the cards are completely blank.


Players can leave their mark on the deck and perhaps, by working together, figure out how to beat the Dealer.


Kiss Garden by Ada Null

Generative narrative installation about dyke sex and malaise. Two accounts unfold in parallel.


A dyke falls in and out of endless half-hearted relationships, as someone explores a garden strangling itself. Take what you want and leave.


A receipt printer is installed from a high-up place. An endless stream of procedurally generated text slowly descends. The audience is encouraged to rip off sections of text to take for themselves.


The Lost Child by Kwan Ann Tan

An immersive experience exploring a village fire, a suspected child, and the rapid spread of rumuor.

Uncover shifting evidence through projected media, physical documents, and interactive mechanics, ultimately facing a moral decision about the child’s fate. The work examines how truth is ambiguous, unstable, and shaped by mediated fragments, reflecting contemporary life where public narratives are constantly filtered through overwhelming information.


Love with NO FUTURE by Ducky Elford

Love with NO FUTURE is inspired by Lee Edelman’s writings and his theories on how politicians and activists often use the notion of the figurative child to argue against the rights of queer individuals.


More recently, this concept has been utilised to push queer adults into conforming to family-friendly and heteronormative ideals.


This interactive experience is designed to echo classic love quizzes, which ask users a series of questions to generate predictions about their future love and sex lives.


The results provide a reactionary queer or non-normative perspective on relationships, encouraging users to consider potential partners beyond the confines of a traditional heteronormative nuclear family structure.


The work employs voice recognition technology and laser-cut interactive artworks to immerse the user in a new realm of sexual possibilities.


Milk Teeth by Hannah Raymond-Cox

The interactive poem is about losing my front teeth, losing innocence, the children’s book Heidi, and queerness.


NeoArcana by Mike Damager

neoArcana is a generative cyberpunk diegesis engine. It uses large language models and modified computer hardware to reconfigure the reader as an interloper in a story they were never supposed to see.


Our Boat, The Thread by Ada Null

Steer a motorboat into the underworld with a physical tiller.


The game tells a branching narrative of queer grief and empire within a necropolitical mythology. Depending on the path taken, the game concludes in one of three wildly divergent endings.


Together, they tell a story of cultural death, rebirth, and betrayal. Not all is as it seems.


Made in collaboration with Alex Brettell.


Rarity by Mary Tallontire

Explore and reorganise the small landscapes and story so can get back to reality again.


Short little 3D, first-person narrative game about life continuing after COVID and the weird time skip that occurred for people as their lives drastically changed in an ephemeral but 3-year time period.


Explores themes and feelings around University, friendships, the notion of time passing and experiences that feel over before it’s they’ve even really begun.


RECONSTRUCTION: An Interactive Novel (Working title) by Riley Gene

[Description TBC]


Roots by Irina Tsokova

Roots is an autobiographical point-and-click visual novel created in Unity.


By using 3D-scanned objects found in my childhood room in Sofia and my grandma’s hometown, where I used to spend most of my summers, I wrote a branching story narrative, which the player can uncover by clicking on the objects and inspecting them.


Following my life from childhood through teenage years and later immigration to the UK, the piece provides a look at my impressions, stories and lived experiences in post communist Bulgaria and my arrival in the UK during Brexit.


Audio elevates the experience, situating the player in soundscapes evocative of my emotions in the different environments and stages of my life.


Slash by Clem deBaig

New VR/movement-led hybrid work from the founder of Unwired Dance Theatre.


So this is Innovation? by George Larkwright

The surge in interest in AI over the last year has resulted in a slew of new AI projects. Most are utter bunkum.

This is a game that satirises the sensibilities of the second-rate ‘entrepreneurs’ who peddle these projects across social media and the internet.


Answer a set of questions to select your tech bro and generate an innovative AI project in a sector of your choice.


The game has four ludicrous tech bros to embody and 32 different AI projects to discover - all were fictional, though I have since discovered that some do exist.


Soup for The Consumer by David Gadelkarim

In a bid to understand the core of how humans derive meaning and emotion, The Consumer, a hollow cosmic entity, entraps humans within Its kitchen.


They are tasked with but one thing: imbue the vat of soup before them with parts of their soul, and then serve it.


The Consumer will provide emotions for its human chef to interpret, and the chef can only interpret it through inedible common objects.


While the chef can resign at any time, the parts of their soul they offer to The Consumer can never go back to being hidden ever again.


Tamagotchi Seance #3 by Nick Murray

Tamagotchi Seance #3 is a series of web-connected memorial objects. Tiny monuments to the things we want to remember and to the things we want to be remembered for.


The game is a digital/physical boundary piece. Participants are invited to play a small game to generate pieces to submit to the memorial.


Objects change, the map grows, flowers spread.


Very Hungry Caterpillar by Kira Guao

A completely soft game controller inspired by the children’s book The Very Hungry Caterpillar.


Players wear a caterpillar-shaped hand puppet to control a computer game. Pressing inside the soft fabric mouth allows the caterpillar to eat food that appears on screen. But not everything is good for it.


Players must avoid unhealthy food and be careful not to bite too hard. Too much pressure or greed can destabilise the game.


Built with e-textiles, conductive threads, and microcontrollers, the controller turns touch into playful interaction.

it explores softness as both material and rule, combining competition with care, restraint, and embodied awareness.





Online Events


The Map & the Echo by Seth Kriebel

12th, 14th and 15th April at 8pm


Man stands in a room with red chairs arranged in a circle. A large blueprint is projected on the black curtain backdrop. Red curtains frame the scene.

The Map and the Echo is a new addition in Seth Kriebel’s acclaimed series of interactive Exploration Games (including The Unbuilt Room and A House Repeated).


Inspired by early text-adventure computer games, each performance is unique, shaped by your choices. 

Using simple instructions like ‘Go North’ or ‘Pick up the lamp’, work with your fellow explorers to overcome obstacles, navigating – and creating – an imagined world of secret maps and second chances.



Voidspace's Strange Play runs from 13th to 19th April 2026. For more information, visit voidspacezine.com



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