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Latest Edinburgh Fringe Reviews


Review: Truthmachine by Counterpilot (Edinburgh Fringe)
Truthmachine, created by Australian collective Counterpilot, is an immersive social experiment in which an audience member is invited to take part in a lie detector test while a group of their peers look on and examine their physiological response to probing, and at times intrusive, questioning. Initially inspired by the first Trump presidency and the rise of fake news, Truthmachine looks to examine what we're willing to accept as fact and if such a thing can even exist in to


Review: A Foot is Not an Appropriate Prize for the Tombola (Edinburgh Fringe)
For local gossip Lydia - the protagonist of Dan McVey's A Foot is Not an Appropriate Prize for the Tombola - the discovery of a severed foot at the village fete is one of the most exciting things to ever happen in Greenwold. As a habitual nosy neighbour, she takes it upon herself to lead the investigation and, as is her civic duty as a parish councillor, question numerous residents on their recent whereabouts.


Review: BATSU! Presents GANBA!! (Edinburgh Fringe)
GANBA!!'s story revolves around the ninjas and ninjas-in-training of the Batsu Dojo, as they prepare to defend themselves against the evil Batsu no Akumav (Spirit of Punishment). Through a number of interactive challenges, the show's younger audience members (and occasionally, their grown-ups too) take on a series of light-hearted, comedic tasks.


Review: Don't Kill Daisy by Soleil Kohl (Edinburgh Fringe)
As anyone who's ever experienced the drive back from Glastonbury on a Monday lunchtime can tell you, the worst part of going to a festival is the journey home. For Daisy, the protagonist of Soleil Kohl's interactive choose-your-own-adventure Don't Kill Daisy, this fact is taken to an extreme, as they find themselves in a time loop, doomed to repeat their trek home from Burning Man over and over again while being relentlessly pursued by a fedora-wearing Bad Guy.


Review: exit strategy's How to Win A Gameshow (Edinburgh Fringe)
In the opening moments of exit strategy's wonderfully stressful How to Win a Gameshow, the full legal name of an audience member is read aloud by the show's host (Marykate Glenn), and they're invited to the stage. How their name was found and why they were chosen is unknown.


Review: The Van Gogh Shogh by Donna Oblongata (Edinburgh Fringe)
Renowned painter Van Gogh stumbles into an immersive experience of his artwork in Donna Oblongata's interactive clown show, The Van Gogh Shogh, which is at Edinburgh Fringe until 30th August 2026.


Review: Jill's Tupperware Party by Asparagus Mousse (Edinburgh Fringe)
Interactive comedy-horror Jill's Tupperware Party, which runs at Underbelly Cowgate until 30th August, was one of our most highly anticipated shows heading into Edinburgh Fringe this year, in large part due to the pedigree of the show's creative team. Coral Bevan, Ricky Hunt and David Alwyn - working here as Asparagus Mousse Productions - all have extensive experience in interactive and immersive theatre, and have worked on shows for the likes of Secret Cinema and The Lost Es


Review: DeepFake by 404 Theater (Edinburgh Fringe)
404 Theater's DeepFake, which runs at Underbelly Cowgate until 30th August, is an immersive theatre show designed for one audience member at a time. As part of the show, they take on the role of Alex Doe, the Head of Public Relations for MirrorMind - a tech company on the verge of launching a revolutionary new AI product that allows users to create their own deepfake content.


Review: Table for Two by Jack Kenyon Magic
Table for Two, which has been created by Magic Circle member Jack Kenyon and his long-time partner, Isabelle Dooley-Carmichael sees Kenyon attempts to right the wrongs of past relationships while trying to impress his latest date, who is chosen at random from the audience and remains on stage for the show's duration, with feats of magic.


Review: COMA by DARKFIELD
COMA, which first premiered in 2019, invites guests to enter a collective dream as part of a collective medical experiment. Lying in a whitewashed bunk bed, barely big enough to stretch out in, each participant is prompted to ingest a white pill laid out by their bed and slip away into a state of unconsciousness.


Review: FLIGHT by DARKFIELD
Set within a cross-section of a commercial aeroplane cabin, complete with a laminated safety card, working seatbelts, tray tables and overhead luggage compartments, FLIGHT invites audiences to experience two parallel realities at once - one in which the plane lands safety, and one where it doesn't


Review: ARCADE by DARKFIELD
Guests step into a war-ravaged world and take control of their own digital avatar in DARKFIELD's latest immersive audio experience, Arcade.
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